Why you shouldn't be sad when you get common reward cards!
The Splinterlands season finished less than a day ago and I see plenty of posts about the season rewards that people received. Among these posts, I see a lot of complaining about the rewards. I only got these common cards. Why didn't I get a legendary card and if possible a gold foil?
Legendary cards are the stars in your deck but it's the common cards that do the dirty work. You need them and you should make sure that you get as many as possible to upgrade your deck.
Of course we all want these legendary cards, I'm the first one who loves when a reward chest is shaking before opening, signalling that a legendary card will pop up. From my experience with the game, I would like to tell the people who are sorry for not getting legendary cards, not to underestimate the common cards in the game. They are the gate to upgrading your deck.
The power of common cards
A lot of beginners make the rookie mistake to sell the reward cards that they get, especially the common cards because they believe that these cards have no value. However this is far from the truth, especially at higher levels. Developing common cards to higher levels requires a huge number of these cards but since you get these cards in the game, they are a great way to start to upgrade your deck.
Upgrading your summoners and your common cards
If you upgrade a rare summoner from level 1 to level 2, this will allow you to play common cards at level 3, rare and epic cards at level 2 and legendary cards at level 1.
If you combine now the common cards that you have to level 3, you can improve the quality of your deck quite drastically.
Some very powerful common cards in the present rewards series
In the present reward series, I believe that the most powerful cards are not the legendary ones but the common ones.
This card combines the flying and the sneak ability. It attacks the last position of the opponent and is difficult to hit. At level 7 it has 3 attack and a speed of 5, which makes it a powerful weapon in any battle.
Another card with the flying ability but also the healing ability at level 6. This can be a very nice replacement for the Flesh Golem as a tank.
In my opinion this is the secret star of the new reward cards. With only 2 mana, you can put it almost everywhere. At level 7 it comes with 6 lives, magic reflect, flying and the divine shield ability. This can be a perfect tank card in a low mana battle.
As his name stipulates, it's a card that at first sight doesn't look very interesting. When you upgrade it to level 6 however it becomes a very powerful card: It has the flying and the backfire ability. When you combine flying, backfire and a speed of 4, it becomes that tank that kills without being touched! If you manage to increase the overall speed of your team, a lot of range and melee attacks will miss this card. Each time this happens, the attacking card will actually lose 1 life! A great card to play in melee only games. It seems however quite vulnerable to magic attack.
Let's sum up
- Be happy when you get common cards, they are actually quite powerful and they will help you to upgrade your deck.
- Collect as many common cards as possible. Don't sell them.
- As soon as you can, upgrade your summoner and then upgrade your common cards by merging them together. Your deck will immediately become more powerful.
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