# Changed my whole tactic! - Splinter Stats Season 55 Report Card
@aussieninja
Hi everyone!
Thanks for reading my end of season report card for Season 55... or at least this first sentence.
As I outlined in my Season 54 Report card I was changing my strategy.
I had spent time in the Gold League in order to try and get DEC winnings from the leaderboard and potentially from the tournaments of the lower levels.
It was definitely a successful strategy as my "Total Ranked Play Earnings" was the highest it's ever been. However, there we also downsides to this. Primarily the loss in the SPS Airdrop points for Champion Points (the ranked points you've achieved over 3700 at the end of the season multiplied by 10).
In Season 55 I played 420 games, the most by far that I've ever played, purely because I had to rise from the Silver 1 league to as high as I could get. The rise was interrupted by the server issues at the end of the season but that affected everyone pretty much equally.
Match Report
Performance
Stat | # |
---|---|
Champion Rank | 238 |
Rating | 3801 - Champion III |
Rating High | 3925 |
Total Rating Movements (+-) | 6835 |
Ranked Ratio (Win/Loss+Draw) | 1.46 (188/128/1) |
Tournament Ratio (Win/Loss+Draw) | 1.18 (220/186/1) |
Tournament Reward Placements | 7/21 |
Longest Streak | 11 |
Highest Rated Win vs | @infinityx22 (4532) |
I didn't get as high up the ladder as I would have liked. As a player that used to spend a lot of time in the Champion II leagues... the competition has gotten way tougher than it used to be. This is obviously to be expected with the explosion of new players.
Top 10 Summoner Usage
Summoner | Frequency | Teams Fielded | Win Rate |
---|---|---|---|
Alric Stormbringer | 106 | 25.48% | 54.72% |
Zintar Mortalis | 71 | 17.07% | 49.30% |
Malric Inferno | 64 | 15.38% | 48.44% |
Camila Sungazer | 44 | 10.58% | 56.82% |
Scarred Llama Mage | 39 | 9.38% | 66.67% |
Chanseus the Great | 30 | 7.21% | 60.00% |
Brighton Bloom | 21 | 5.05% | 80.95% |
Lyanna Natura | 11 | 2.64% | 45.45% |
Tyrus Paladium | 7 | 1.68% | 57.14% |
Byzantine Kitty | 6 | 1.44% | 66.67% |
Magic still very much rocks the lower leagues... and it's amazing how quickly it falls away once you get to the Diamond leagues and above. My use of Alric dropped significantly in the higher leagues, especially as the Reflect skill is just literally everywhereeeeeeeeeeeeeeeeeeeeeee.
Top 100 Monster Usage
Monster | Frequency | Teams Fielded | Win Rate |
---|---|---|---|
Furious Chicken | 159 | 38.22% | 55.97% |
Ruler of the Seas | 81 | 19.47% | 55.56% |
Creeping Ooze | 79 | 18.99% | 58.23% |
Spirit Miner | 78 | 18.75% | 52.56% |
Lobstradamus | 72 | 17.31% | 58.33% |
Ice Pixie | 63 | 15.14% | 50.79% |
Spark Pixies | 52 | 12.50% | 46.15% |
Serpentine Spy | 51 | 12.26% | 56.86% |
Kelp Initiate | 49 | 11.78% | 55.10% |
Flame Imp | 47 | 11.30% | 48.94% |
Albatross | 46 | 11.06% | 60.87% |
Vampire | 42 | 10.10% | 35.71% |
Phantom of the Abyss | 38 | 9.13% | 55.26% |
Cerberus | 35 | 8.41% | 54.29% |
Brownie | 34 | 8.17% | 73.53% |
Medusa | 33 | 7.93% | 72.73% |
Screeching Vulture | 33 | 7.93% | 63.64% |
Ancient Lich | 30 | 7.21% | 53.33% |
Sand Worm | 29 | 6.97% | 62.07% |
Kron the Undying | 28 | 6.73% | 64.29% |
Shieldbearer | 28 | 6.73% | 60.71% |
Flame Monkey | 28 | 6.73% | 60.71% |
Exploding Dwarf | 28 | 6.73% | 57.14% |
Skeleton Assassin | 28 | 6.73% | 50.00% |
Captain's Ghost | 27 | 6.49% | 66.67% |
Prismatic Energy | 27 | 6.49% | 40.74% |
Tower Griffin | 27 | 6.49% | 70.37% |
Shadowy Presence | 27 | 6.49% | 55.56% |
Corrupted Pegasus | 26 | 6.25% | 65.38% |
Haunted Spider | 25 | 6.01% | 60.00% |
Fineas Rage | 25 | 6.01% | 44.00% |
Lone Boatman | 23 | 5.53% | 52.17% |
Truthspeaker | 22 | 5.29% | 59.09% |
Spirit of the Forest | 20 | 4.81% | 75.00% |
Armorsmith | 19 | 4.57% | 52.63% |
Giant Scorpion | 18 | 4.33% | 38.89% |
Soulstorm | 18 | 4.33% | 44.44% |
Sea Genie | 18 | 4.33% | 61.11% |
Dwarven Wizard | 18 | 4.33% | 72.22% |
Dragon Jumper | 17 | 4.09% | 58.82% |
Undead Badger | 17 | 4.09% | 64.71% |
Beetle Queen | 17 | 4.09% | 41.18% |
Cyclops | 17 | 4.09% | 47.06% |
Octopider | 17 | 4.09% | 58.82% |
Cornealus | 16 | 3.85% | 68.75% |
Undead Rexx | 16 | 3.85% | 56.25% |
Horny Toad | 16 | 3.85% | 43.75% |
Lord of Darkness | 15 | 3.61% | 53.33% |
Mermaid Healer | 14 | 3.37% | 57.14% |
Khmer Princess | 14 | 3.37% | 71.43% |
Pit Ogre | 14 | 3.37% | 42.86% |
Crustacean King | 14 | 3.37% | 71.43% |
Grim Reaper | 14 | 3.37% | 42.86% |
Haunted Spirit | 13 | 3.13% | 53.85% |
Spineback Wolf | 13 | 3.13% | 38.46% |
Failed Summoner | 12 | 2.88% | 58.33% |
The Gorlodon | 12 | 2.88% | 66.67% |
Silvershield Sheriff | 12 | 2.88% | 75.00% |
Minotaur Warlord | 12 | 2.88% | 66.67% |
Javelin Thrower | 11 | 2.64% | 63.64% |
Magnor | 10 | 2.40% | 40.00% |
Twisted Jester | 10 | 2.40% | 20.00% |
Oaken Behemoth | 10 | 2.40% | 70.00% |
Red Dragon | 10 | 2.40% | 60.00% |
Enchanted Defender | 9 | 2.16% | 66.67% |
Goblin Fireballer | 9 | 2.16% | 55.56% |
Flesh Golem | 9 | 2.16% | 77.78% |
Silvershield Bard | 9 | 2.16% | 33.33% |
Angel of Light | 9 | 2.16% | 55.56% |
Mitica Headhunter | 8 | 1.92% | 87.50% |
Defender of Truth | 8 | 1.92% | 50.00% |
The Vigilator | 8 | 1.92% | 62.50% |
Cocatrice | 8 | 1.92% | 75.00% |
Coral Wraith | 8 | 1.92% | 37.50% |
Kobold Miner | 7 | 1.68% | 28.57% |
High Priest Darius | 7 | 1.68% | 57.14% |
Two Gun Pete | 6 | 1.44% | 50.00% |
Robo-Dragon Knight | 6 | 1.44% | 100.00% |
Biceratops | 6 | 1.44% | 50.00% |
Enchanted Pixie | 6 | 1.44% | 50.00% |
Dark Ha'on | 6 | 1.44% | 66.67% |
Giant Roc | 6 | 1.44% | 50.00% |
Mischievous Mermaid | 6 | 1.44% | 33.33% |
Wood Nymph | 6 | 1.44% | 66.67% |
Silvershield Assassin | 6 | 1.44% | 66.67% |
Manticore | 6 | 1.44% | 100.00% |
Phantom Soldier | 6 | 1.44% | 66.67% |
Goblin Mech | 5 | 1.20% | 20.00% |
Caladuum | 5 | 1.20% | 40.00% |
Earth Elemental | 5 | 1.20% | 40.00% |
Fallen Specter | 5 | 1.20% | 40.00% |
Pyromaniac | 5 | 1.20% | 0.00% |
Gloridax Guardian | 5 | 1.20% | 40.00% |
Zalran Efreet | 5 | 1.20% | 40.00% |
Diamond Dragon | 5 | 1.20% | 60.00% |
Evangelist | 5 | 1.20% | 40.00% |
Divine Healer | 4 | 0.96% | 50.00% |
Chain Golem | 4 | 0.96% | 25.00% |
Grenadier | 4 | 0.96% | 75.00% |
Centauri Mage | 4 | 0.96% | 50.00% |
I've personally found that speed is so crucial in the lower leagues. If you can hit first and hit fast, you should do well. This becomes less important in the higher leagues, as often the fast hitters also have low health, so if they don't kill their target they're likely dead very soon... or skills like Thorns, Reflect, Return Fire or even Protect become more prevalent.
So you can see that 3 of my Top 5 have some sort of speed adjustment for the time I spent in the Gold league... but I honestly don't use them as much in Diamond or Champion.
Win Rate by Ruleset
Ruleset | Frequency | Win Rate |
---|---|---|
Explosive Weaponry | 45 | 46.67% |
Equalizer | 42 | 57.14% |
Stampede | 42 | 61.90% |
Heavy Hitters | 42 | 47.62% |
Holy Protection | 41 | 58.54% |
Noxious Fumes | 40 | 60.00% |
Reverse Speed | 38 | 68.42% |
Spreading Fury | 35 | 54.29% |
Healed Out | 35 | 54.29% |
Close Range | 34 | 47.06% |
Earthquake | 32 | 78.13% |
Equal Opportunity | 30 | 63.33% |
Rise of the Commons | 25 | 24.00% |
Aim True | 24 | 41.67% |
Super Sneak | 24 | 54.17% |
Taking Sides | 22 | 50.00% |
Fog of War | 21 | 52.38% |
Silenced Summoners | 19 | 68.42% |
Lost Legendaries | 18 | 77.78% |
Odd Ones Out | 17 | 58.82% |
Little League | 17 | 52.94% |
Back to Basics | 17 | 35.29% |
Unprotected | 17 | 35.29% |
Lost Magic | 17 | 76.47% |
Armored Up | 16 | 81.25% |
Up Close & Personal | 16 | 75.00% |
Target Practice | 15 | 60.00% |
Broken Arrows | 15 | 73.33% |
Keep Your Distance | 15 | 53.33% |
Weak Magic | 15 | 80.00% |
Melee Mayhem | 14 | 64.29% |
Even Stevens | 13 | 69.23% |
Standard | 4 | 50.00% |
Nothing outlandish here... I think I was always pretty good with Earthquake but this season I started using Brighton Bloom and that just opened up the potential card usage like crazy. It's definitely not essential to have Flying cards for Earthquake... but if your deck and your opponents deck are pretty equal, it will be the differentiator.
Weak Magic usually means I get to play with Chanseus the Great - who I find so fun... but will get absolutely destroyed by Magic cards.
Tournaments Report
Prizes
Tournament | League | Editions | Placement/#entrants | Ratio (Win/Loss+Draw) | Prize |
---|---|---|---|---|---|
SILVERSHIELD KNIGHTS ARE RECRUITING | Silver | Open | 96/380 | 1.20 (12/10/0) | 50 DEC |
SILVERSHIELD KNIGHTS ARE RECRUITING | Silver | Open | 68/290 | 1.44 (13/9/0) | 50 DEC |
ALL THE POINTY THINGS | Gold | Open | 48/240 | 1.33 (12/9/0) | 450 DEC |
SILVERSHIELD KNIGHTS ARE RECRUITING | Silver | Open | 37/347 | 2.67 (16/6/0) | 100 DEC |
SILVERSHIELD KNIGHTS ARE RECRUITING | Silver | Open | 7/293 | 10.00 (20/2/0) | 2000 DEC |
UNTAMED ALL THE POINTY THINGS | Gold | UD | 44/158 | 1.10 (11/9/1) | 200 DEC |
SILVERSHIELD KNIGHTS ARE RECRUITING | Silver | Open | 23/287 | 2.67 (16/6/0) | 500 DEC |
Summary
Reward | Count | Quantity |
---|---|---|
DEC | 7 | 3350 |
Last season I was in 30 tournaments and this season was 21.
This wasn't a result of my moving up through the leagues though, this was more due to the Splinterlands team not putting up as many tournaments as they sorted through server issues and managed upgrades to potentially incorporate SPS as rewards, etc.
This whole season was pretty disrupted so I don't want to rely on too much data from it. I won nearly double the DEC last season from tournaments... obviously it was easier for me to place higher in the lower level tournaments.
Rewards Report
Standard Foil Cards
Rarity | Quantiy | 🔥DEC🔥 |
---|---|---|
Common | 55 | 550 |
Rare | 11 | 440 |
Epic | 3 | 600 |
Legendary | 1 | 1000 |
Total Standard | 70 | 2590 |
Gold Foil Cards
Rarity | Quantiy | 🔥DEC🔥 |
---|---|---|
Common | 1 | 500 |
Rare | 1 | 2000 |
Epic | 0 | 0 |
Legendary | 0 | 0 |
Total Gold | 2 | 2500 |
Loot Chests
Reward Chests | Dailies | Season | Total | 💲DEC💲 |
---|---|---|---|---|
Legendary Potions | 30 | 21 | 51 | 2040 |
Alchemy Potions | 28 | 9 | 37 | 1850 |
DEC | 1418 | 2008 | - | 3426 |
UNTAMED Packs | 0 | 0 | 0 | 0 |
Cards (Total) | 50 | 22 | 72 | 5090 |
Captured DEC (Ranked Rewards)
Ranked Play Wins | DEC Earned |
---|---|
188 | 24194 |
Total Ranked Play Rewards
Total Ranked Play Earnings |
---|
36600 DEC |
Absolutely significant difference in Loot Chest cards between last season and this season. DEC value in "Cards (Total)" was 1110 last season. This is 5090. Obviously Loot Chests are so much more plentiful in the daily quests in the higher leagues.
Captured DEC for Ranked Play Wins was 210 for 17151 last season in Gold versus more for less this season.
Total Ranked Play Rewards last season was my most ever at 27K... and now I've blown that out of the water again with 36K. Obviously the 27K wasn't as high as I would have liked, I only just missed out on a 4K higher Leaderboard DEC reward... but even without any chance of Leaderboard action in Diamond or Champion I earned way more DEC.
I think this was a good lesson and a good experiment and I'm glad I know now. For me, it's much more profitable, and much more fun to be as high up the ladder as I can... even if that means throwing out any chance of a leaderboard reward.
Rental Report
Type | DEC (fees) |
---|---|
Revenue | 5011.610 (250.575) |
Expenses | (0.000) |
Cancellation Refunds | 0.000 |
NET | 4761.035 |
Love this new section. Obviously earning nearly 5K DEC in renting out cards that I have duplicates of is really exciting. I haven't rented out any gold cards even though I rarely use them... I really should put some thought into that.
I have put a bit of effort into making sure my rental prices are good... but not too good. I never have 100% rented and usually have about 150 daily-DEC-worth of cards sitting unrented... but it doesn't seem to be the same cards so I think that's fine.
SPS Report
Type | Amount Claimed |
---|---|
Airdrop | 9674.574 |
Staking Rewards | 916.500 |
NET | 10591.074 |
I've been doing my utmost best to earn as much SPS as I can... mainly because it will only be airdropped for a year but I'm sure the benefits will last for several years. This means I haven't been upgrading cards with won DEC like I used to... which is really a massive shame... but card prices have been so insane lately. I do wonder if card prices might drop significantly once Chaos Legion is released.... and demand moves from older cards to the newer ones? Or... will Land drive higher demand for older cards? I honestly have no idea. I'm happy to hoard DEC for the moment to increase my SPS airdrop points.
There is so much to be excited about with Splinterlands. I never thought I'd be dramatically more excited now than when I started playing... but here we are.
If you haven't seen my interview with Aggroed, please give it a watch:
https://peakd.com/hive-13323/@aussieninja/exploding-nft-game-splinterlands
Otherwise I'll leave you with my favourite replay of my favourite game lately... My Explosive Dwarf gets up to a speed of 14. It's wild:
https://splinterlands.com?p=battle&id=sl_e46fc228155b1d863e6fda6e4a279a07&ref=aussieninja
Thanks so much for reading!
Posted using SplinterStats Season Report Card.
This once a season tool for Splinterlands players provides a template to reflect on and share their performance, card usage statistics and rewards summary for the season. More features will be released in the future.
Follow @splinterstats and come visit us in Discord if you have any questions.
The lower leagues are tough. I spent some time today in Bronze playing an alt account and I had to work hard for those wins. I made it to Silver but only just made it. One loss and I'm back to Bronze.
!BEER
!PIZZA
If you look at the "Last Season" Leaderboards for Silver and Bronze, the numbers of games played by the top players are just huge. I can't play 600+ games... and yeah, a single loss can literally undo hours of progress at those levels. It's hardcore.
The good thing is that one lucky loot chest can make a huge difference to your collection and your game, so I thought there was a lot more excitement around the daily quest rewards personally.
Thanks!
Hey @kiokizz, I've been trying to generate a new end of season Splinterlands report and it keeps getting stuck at this bit...
Is there anything I can do to kick it along?
Unfortunately not - waiting a couple days to see if I hear anything regarding 80-90% of battles that are currently missing from the API calls used. An unrelated error is stopping the report from generating, though I am holding off pushing that fix until I hear back. I'll most likely need to temporarily remove the Match Performance sections until that is fixed as the data is effectively invalid 😦
There seemed to be a lot of errors around the place... and I thought the moving of battles away from the blockchain would affect your report. Just wanted to make sure you knew.
Hope it all works out... the Match Performance section is a huge loss, but obviously nothing can be done if the data isn't available. Thanks for everything you do with these reports!