Battle challenge: Life Sapper

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Intro

Start to say i love the artwork of this card. I do not use it often, in certain circumstance and rule sets it is a nice card. For e.g. with equalizer rule set it get extra health and with *life leach* it can become a long surviving monster.

THEME: LIFE SAPPER

Edition: CHAOS LEGION
Rarity: RARE
Element: DEATH
Attack: MAGIC
Abilities: Life Leech

Stats

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For this battle i upgraded it to level 5 so it has some extra damage speed and health.
I still think it is not one of the strongest cards. Most of the time i pick the before the Life Sapper. Also the Venari Bonesmith is cheaper in $ and has poison. But in my case the Life Sapper has a extra damage and cost one mana less.

Strategy

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There is a possibility i run up against magic by earth or water. So a minus -1 magic could come in handy.
When fire is chosen by my opponent it probably be sneak/heavy hitters and no heal. all monster will have knock out so some stun monster would also be nice. The only monster that i could user are Lava Launcher or the Revealer. So Death team it will be

Rulesets

Equalizer
All monster will have the same health based on the highest health of both teams.
Always to pick some healers or life leach monster imo

Hravy hitters
All monster will have the known out ability. a monster with stun has 50% to stun the opponent. When a monster is stunned with the known out ability you do double damage. In this case all monsters are able to double damage

The Lineup

Summoner

CardReason
Slowly growing my summoner is now level 5. Not all monsters yet. I like this splinter when there is a high change on magic but even then i also often choose a magic team because they are stronger in my deck 😁

Monsters Lineup

1st2nd3rd4th5th6th

Cursed Windeku (lvl 5):
Number 1 tank in the death team IMO with the thorns and heal. It is very often in my team selection

Djinn Muirat (lvl 2):
Strong monster against heavy hitters +5 damage with its giant killer. Now not seen that often but with Riftwatcher it will become more important. I like the void armor so when there is magic they have to get trough the armor first.

Revealer (lvl 4):
Important in this strategy he should stun some monsters so other can do double damage.

Life Sapper (lvl 5):
Star of this week chosen for its life leach and 2 damage in combination with the equalizer rule set this might be here in the battle for a long time. When a opponent is stunned this wil do even 4 damage, now we are talking 😁.

Venari Bonesmith (lvl 4 GF):
Same reason as the life sapper. The extra poison could come in handy for some constant extra damage expecting monster with a high health so the poison can do some extra damage multiple turns.

Weirding Warrior (lvl 2 GF):
When my opponent will chose water or fire it probably have monsters with shields there for the weirding warrior is selected to break down shields. Not selected for the damage therefore also in the back so my life leach monsters can gain some health even when there are sneak monsters on the battlefield

The Battle

Reference

Link to the battle:
Link to battle

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Rounds


Start :

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It is magic so my Thaddius is a good choice. Even the weirding warrior against Queen Mycelia is a good choice. I think in combination with the stun and life leach this battle is mine.


Round 1:

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Weirding warrior did his thing no damage but all shields are gone so the cursed windeku could do its max damage to Mycelic Infantry and is gone in the first round. Great start.
Also the -1 health of Thaddius is handy in the equalizer rule set


Round 2:

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Because i have a speed advantage almost all my monster may hit first. This delivers quick result in killing before my opponent can start to hit.


Round 3:

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Poison landed on the golbin psychic which is doing some extra damage next round. No stun unfortunatly.


Round 4:

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This turn stun landed and no poison. So next round some extra damage against Queen Mycelia will be done.

This


Round 5:

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4 and 2 damage done by life sapper and the venari bonesmith this kills the Queen Mycelia.
Another stun on Khmer Princess. This wil be over quickly


Round 6:

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Ouch Stun and poison, because of the speed of the Djinn Biljka it could not do any damage this turn because it got stunned before he could strike. Next last and final round.


Round 7:

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Win with a lot of of monsters alive.😁

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Conclusion

Look at the health of my Life Sapper image.png, do i need to say more.
The strategy work beautifully this week.
Love the life leach in certain context. And still i chose often heal over life leach.
Looking forward for next week... what will be the battle challenge of next week...




That's all for this week hope you enjoyed reading this battle report. See you all on the battle field

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