Splinterlands SHARE YOUR BATTLE Weekly Challenge - ๐Ÿฎ๐ŸŒฑ๐Ÿช“MAGNOR๐Ÿฎ๐ŸŒฑ๐Ÿช“ "Fee-fi-fo-fum, I smell the blood of an Englishman."

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I'm sure we're all familair with this classic sentence from Jack and the Beanstalk ๐Ÿ˜œ.

Fee-fi-fo-fum, I smell the blood of an Englishman, Be he alive, or be he dead I'll grind his bones to make my bread.

For today's Share your Battle Challenge, I give you MAGNOR! ๐Ÿฎ๐ŸŒฑ๐Ÿช“

(Instead of writing about the Dragon splinter, I've decided to write about Magnor instead. I've had a battle which showcases his ridiculous killing and taunt ability and it would be a waste not to share this instead. ๐Ÿ˜ฑ)

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Magnor is a remainder of the Titans and Giants that used to thrive in the Splinterlands, before nearly all of them destroyed themselves through war. He resembles a Human, but stands about fifteen feet tall with far greater strength and more durable flesh. Several hundred years ago, Magnor retreated from the public eye to tend the rivers and dams of lava that are always flowing beneath Molten Mountains. Without Magnor's constant and diligent maintenance of the lava, many of the great Ferexia cave cities would have collapsed long ago.

๐Ÿฎ๐ŸŒฑ๐Ÿช“From Splinterlands Lore on Magnor๐Ÿฎ๐ŸŒฑ๐Ÿช“


Magnor is a Legendary card released during the Untamed expansion. I'd daresay it's the mainstay of MANY Fire decks. At level 1, it has 4 MELEE ATTACK and 3 SPEED, with 0 ARMOR and 13 HEALTH. He also has the TAUNT ability.

These stats alone make Magnor EXTREMELY tanky. He also packs a huge punch with his massive attack power!

Magnor's true strength lies in it's TAUNT ability which allows him to draw ALL attacks towards himself! This ensures all other units will stay well protected for as long as he is alive. I would consider this card to be in the HIGHEST TIER of cards for the Fire splinter! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป



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The release of this Untamed edition card has given the FIRE splinter it's FIRST and ONLY TAUNT unit. If you're looking for some gigantic tank to protect all your units, Magnor is your go-to guy.


๐Ÿ“ŠCard Stats by Level๐Ÿ“Š



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As we can see here, the main purpose of Magnor is to be a tanking behemoth who is also able to pack a punch. Stats wise, his attack and hp gets higher at higher levels, reinforcing it's ability to do what it does best! At levels 2 and above, he gains ENRAGE, TRAMPLE AND RETURN FIRE, turning him into an even better tank and doing more damage than ever once he gets hit and enraged.


๐Ÿ“Important Rulesets Rundown๐Ÿ“


Here, I detail the list of combat rulesets that may affect Magnor.


๐Ÿค”๐Ÿ’ญโœ…โŒ๐Ÿค”๐Ÿ’ญโ“โ“โ“
๐Ÿ‘๐Ÿป his attack will never miss
๐Ÿ‘๐Ÿป Gives itself more protection. Always good, especially for a melee unit
๐Ÿ‘Ž๐Ÿป Loses it's abilities
N.A
N.A
๐Ÿ‘Ž๐Ÿป No flying, although with his armor, should last slightly longer.
๐Ÿ‘๐Ÿป with its hp on the lower side, this is almost definitely an increase in hp
๐Ÿ‘๐Ÿป Allows him to target the weakest units which will get his bloodlust rolling.
๐Ÿ‘Ž๐Ÿป Only Even cost units allowed.
๐Ÿ‘๐Ÿป Will do even more damage.
N.A
N.A
Situational. Could add more damage if the opponent's front unit is stunned
๐Ÿ‘๐Ÿป Improve it's own survivability
๐Ÿ‘Ž๐Ÿป It's a melee unit
๐Ÿ‘Ž๐Ÿป Costs 7 mana
๐Ÿ‘Ž๐Ÿป No Legendary units allowed.
๐Ÿ‘๐Ÿป Magic units cannot be used
๐Ÿ‘๐Ÿป Gives melee the positional attack advantage enjoyed by ranged/magic
๐Ÿ‘Ž๐Ÿป Will die in 2 roundsp
๐Ÿ‘๐Ÿป Only Odd cost units allowed.
๐Ÿ‘๐Ÿป It's slow speed makes it fast
๐Ÿ‘Ž๐Ÿป Only Common cards allowed.
๐Ÿ‘๐Ÿป Doesn't really depend on Summoner abilities
๐Ÿ‘๐Ÿป Enrage always works out well for DPS units
N.A
๐Ÿ‘๐Ÿป All it's abilities stay intact
๐Ÿ‘๐Ÿป Allows him to attack the backline.
N.A
N.A
๐Ÿ‘Ž๐Ÿป loses a significant chunk of it's defensive ability
๐Ÿ‘๐Ÿป Only Melee units can be used
๐Ÿ‘๐Ÿป Magic attacks hit armor instead of bypassing it usually


โš”๏ธ๐Ÿ›กMy Battle Showcase๐Ÿ›กโš”๏ธ


Let me present a battle I fought recently in which I used Magnor. My opponent used the LIFE splinter against my FIRE ๐Ÿ˜ฑ.

This was a battle between opposing factions! Fire against Life! Will the destructive power of Fire win against the peaceful defensive healing abilities of Life? Who would come out victorious at the end of this struggle? ๐Ÿ”ฅ VS ๐Ÿ‘ผ๐Ÿป

This looked like a match in which my opponent had a HUGE advantage over me! ๐Ÿ˜ฑ

  • He was using a level 2 Grandmaster Rathe against my level 1 Yodin.

  • His units were far higher levelled than mine, with his legendaries being level 2 compared to my level 1 Magnor.

  • Given this disparity in levels, I would be hard pressed to win.

I would say that Magnor was DEFINITELY the MVP of this match, having played a big role in turning the tide of battle. It's TAUNT ability allowed it to protect all my vulnerable units even as it reliably held it's own on the frontlines. ๐Ÿ˜ฑ

This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐Ÿ†๐Ÿ†๐Ÿ†



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LINK TO FIGHT WITH MY MAGNOR


๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธLINEUP CHOICES๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธ


1st CARD SLOT

Magnor takes the role of the Main Tank in the first slot here. It will be the most important role since the backline will fall if the Main Tank goes.


2nd CARD SLOT

Fineas Rage occupies this slot. His main role is to be the backup tank even as his REACH ability allows him to attack from this position as a melee unit.


3rd CARD SLOT

The Lava Launcher occupies the 3rd slot. It is a hard hitting ranged unit with impressive tanking stats. If needs be, it can take up tanking responsibilities without losing it's ability to attack thanks to it's CLOSE RANGED ability.


4th CARD SLOT

Cornealus occupies this slot. It is another tanky ranged unit with the HEAL ability. It is a formidable unit which has extremely strong lasting power and is also capable of a decent amount of damage.


5th CARD SLOT

The Blood Maker sits safely behind to deal it's completely random ranged damage thanks to the SCATTERSHOT ability.


6th CARD SLOT

Countess Sinash occupies the final slot. She is a hard hitting ranged unit with OPPORTUNITY and CAMOUFLAGE. This makes her the perfect assassin, being able to take out the weakest units and yet no one can target her directly.


โš”๏ธ๐Ÿ›กBattle Action Report๐Ÿ›กโš”๏ธ



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As you can see, both of us fielded VERY SIMILAR decks! We might have used opposing splinters but our choice of units were pretty similar. Both teams went for a TAUNT tank unit with the majority of DPS being ranged units.

๐Ÿ”ฅFIRE๐Ÿ”ฅ VS ๐Ÿ‘ผ๐ŸปLIFE๐Ÿ‘ผ๐Ÿป

My opponent used the Shieldbearer as his main tank in the first slot. This is as good a choice as any for a tank. The Shieldbearer has great defensive stats and the TAUNT ability too.

His 2nd slot was occupied by a Time Mage which boosted his entire team's speed by debuffing everyone with SLOW.

His other 4 slots were all occupied by ranged DPS-ers. with the intention to swarm me with a barrage of ranged attacks.

Overall, I would say this was a pretty decent lineup.

My choice of the Main Tank was Magnor. He is a perfect candidate for such a task, having a massive amount of HP, together with the TAUNT ability! ๐Ÿ’ช

Next, I had Fineas Rage in my 2nd slot as a backup tank who was also able to attack with his REACH ability.

My next 4 slots were filled with ranged DPS just like my opponent.


The battle started out with all our units just duking it out pound for pound. It was a high mana game with 58 mana as the limit. The rulesets were TARGET PRACTICE and HEALED OUT.

  • The 1st wave saw my team take out his Time Mage TWICE over! (no thanks to his Adelade's RESSURECT ability)

  • His Shieldbearer also went down in the 1st round! ๐Ÿ˜ฑ

  • My Magnor absorbed all the hits with his TAUNT and finished the round barely surviving with just 1 HP left!

  • It was ALL OVER at this point as that first round blitz had opened up an insurmountable lead for my team.

Talk about doing WAY MORE than it was supposed to!!! ๐Ÿ˜ฑ๐Ÿคฏ๐Ÿฅณ All I expected from Magnor was for it to tank a few hits before dying. Yet it did more than that and lasted through the entire battle AND also contributed greatly to the damage done!

It's TAUNT ability also pulled all the attacks that would have decimated my Ranged units because of the Target Practice ruleset granting everyone the SNIPE ability.

Surely that made it the Man of the Match for this battle, punching way above it's weight!

Well as you can see here in this GIF of my battle, the results were pretty good! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

This was truly an eye opener! ๐Ÿ˜๐Ÿ†

Slowly, but surely, I wore down the opponent's team and the match was won handily. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐Ÿ’ช๐Ÿป


๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎHindsight is 20/20๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎ


Would I have done anything differently? ๐Ÿค” This might have seemed like a match that would prove to be a challenge at the start because of how outmatched I was in terms of levels. However, with my dominant VICTORY, IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐Ÿ†๐Ÿฅ‡


๐Ÿ’ญ๐Ÿง๐Ÿ’ญEnding Thoughts๐Ÿ’ญ๐Ÿง๐Ÿ’ญ



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I definitely can appreciate Magnor and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐Ÿ‘๐Ÿป

For any players looking to try out Magnor, I hope this article has given you some insight into its potential. ๐Ÿ˜‰


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To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK ๐Ÿ˜Š.


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PIZZA is an active gaming and creative arts crypto community on the HIVE blockchain. Popular games on HIVE like SPLINTERLANDS, RISING STAR, EXODE, HASHKINGS, WOO, BANG!DEFENSE have their own PIZZA communities here.

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