RE: Game Economy, Rental Exploit, Incentives and the Future of Splinterlands

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In my opinion, collection power cap for the leagues is at the root of the problem. I don't see any reason why shouldn't it be deleted entirely (change my mind). The system can self regulate, because eventually players with more cards will be in the top leagues.
I am in bronze and I have no incentive to play because I earn more DEC by renting out the few cards I have, and it is a tough decision if I should buy more cards to get into silver or just rent them out and stay in bronze forever.
Furthermore, you should take into account the disappearence of bots after the second update.



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(Edited)

Collection Power is meant to tie together earning capability with asset holding, and I'm a huge fan of the collection power concept. It pretty much states that if you wanna earn, you'll have to have some assets, and that ends up adding value to those assets, and as consequence to the whole economy. I'm not saying it is perfect, and I don't have knowledge enough to say that it shouldn't change at all. Maybe the collection power cap from each league should be reworked in some leagues, I don't really know that much.

But I agree with the second part a lot, there's very little incentive for you to play the game and get out of Bronze, and that is a must change for the future. Playing MUST be more rewarding than NOT playing.

I appreciate the comment and thought, THANKS FOR READING mate!

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