RE: Splinterlands | Improving Daily Quest Dynamics

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It might be the case but I haven't noticed it specifically, making the game more fun is a real challenge and I honestly feel that the devs are completely neglecting it now. Completing the daily quest should be possible by just playing optimally based on the game rules all the time instead of having to bend your way. Slight adjustments already would make a difference but it's always going to be hard to combine fun with play2earn.



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