RE: Splinterlands | The Current Game & Economy in Numbers

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The way I look at the game is that it mostly plays itself as the pay2win aspect is just too big. At least 80% of the matches feel like they are decided before the first card was selected. Everything with the game rules is designed so specific cards in a certain situation are crazy powerful. If you have that card you are golden, if not you don't stand a chance. Sure there is still some skill needed but it doesn't nearly have th impact it should have in a video game. If anything I really hope they aim to solve that.



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