Splinterlands | Market Cycles Explained & Prediction

avatar
(Edited)

Financial Markets tend to go in Cycles that are pretty much always similar & the same is true for both Cypto in general or a game like Splinterlands. This is how I view the past and potential Future Cycles the game will go through...


Splinterlands Cycle Until Now...

1. The Start
Splinterlands started out as a small project on the Steem blockchain with a very basic-looking product and a niche audience of users of Steemit.com. There was not much to be earned initially but players enjoyed the game while the devs continued to develop and improve the product very slowly growing in numbers.

2. Initial Catalysts
The introduction of DEC as a reward token that could be earned was a very nice catalyst in the game along with the fact that way too many rewards were given to the rather small player-base. This made players take advantage of creating bot accounts and more players to come in who were a part of Steemit but weren't initially convinced (like me).

3. Improvements and Fixing Leaks
This was followed by a period where a lot of needed changes were made to make sure the economy could sustain itself. Collection Power was introduced and there was some initial resistance from players as it became just a lot harder to get rewards. There was also a sell-off from whales who left the ecosystem after the move from Steem to Hive followed by quite a long period where the player base was not really growing that much.

4. Explosion
SPS really made the game explode in new users at the time Governance Tokens and Play2Earn were getting hot because of Axie Infinity. This came at the time when Untamed Packs also sold out creating a crazy gap between Supply & Demand. Nobody was willing to sell while players were earning more which made more new players want to come in. These new players created more demand pushing the prices up even more which again increased the earnings to a point where things went really crazy. One of the reasons why it happened is because new uniformed players highly overvalued level 1 cards while they are not supposed to be worth that much.

5. Supply Flood
This crazy period was followed by a flood of supply in Cards and DEC as the number of printed reward cards of the new set were multiplied by 20 while DEC which was trading well above its intended peg because it was so powerful for the SPS airdrop causing a lot more to get printed. On top of this, the new Chaos Legion set was released which made it a lot cheaper for all the newer players that got in to buy those packs & cards instead of the older ones.

6. Decreasing Prices & Negative Spiral
I would say this is the stage we are in now with prices going down due to the increased supply which makes players earn less causing many that came in just for the money to capitulate pushing the prices down more making players earn less and so on. This can clearly be seen in the charts of both DEC and SPS.

7. Stagnation while Devs Keep Building

The player base of the game right now seems to stay quite flat which actually is a good thing showing that there are many players who are staying for the game despite the earnings no longer being what they used to be. The devs also managed to expand their team and are working hard of all kinds of upcoming features and expansions along with fixes to improve the game economy making it more robust giving players better incentives to hold cards while making it harder for bad actors who just want money to leech that from the game. The latests Town Hall (Link) overall was quite bullish on the game as they shared a lot of the upcoming plans for Land, New Reward Cards, Modern/Wild Format/...


Next Splinterlands Cycle Prediction...

If anything, many players still very much enjoy the game while it gets harder for those who want to exploit the earnings to do so and the Devs have shown a good long-term vision. The big question always remains if enough new players are yet to come in to make things explode up again which I personally believe there are. The next boom cycle likely won't be as explosive as the last one but I do see good reasons why at some point it could repeat especially because of the Land Expansion.

This is how I see it playing out:
The way Land works is that players who own the land will be able to mint the Spells & Items which they can sell on the market. Since it takes time to mint these there will be a crazy low supply at the start while at the same time the demand will be quite big since every player is going to need them. So most likely, at the start they will be crazy overpriced as whales who will be the initial buyers don't really care that much about the money. This combined with the fact that a lot of Cards / SPS / ... likely will have to be put to use on the land reducing that supply should make the returns for Splinterlands Players go up. This might create a new hype cycle where a lot more new players come in because earnings are higher again pushing prices higher which brings in more players creating another peak.

I guess the time when returns are starting to get really high will be the time to potentially take some profit as it again will be followed by a likely supply flood making everything affordable again for new players that came in during the expansion phase. Right now it's hard to say how low things will go but starting to accumulate might not be the worst idea at the moment already cost-averaging while things continue to go down. Especially if you enjoy the game for what it is and treat it all as a regular game you can't really do much wrong.

Play2Earn Games I'm currently Playing...

Posted Using LeoFinance Beta



0
0
0.000
14 comments
avatar

i expect another dip

0
0
0.000
avatar

It also wouldn't surprise me with 7 Million Chaos Legion packs yet unsold.

0
0
0.000
avatar

A lot of good points here. I think for the time being there is just way too much of everything but players. It might be harder to build a bot farm now from scratch but it's still profitable for players who already own the accounts and the bots to keep them going. I wouldn't be surprised to find out that only 10% of the players are human right now. The rest bots dutifully farming and selling everything they get to a stagnant player base. I hate burning tokens but DEC needs some serious burning mechanics right now and more meaningful utility, not less. Especially if they are about to double the rewards pools with the new formats.

I think the game is dead in the water until land fully launches sometime next year (maybe). And then they need to refrain from flooding the game with another mega release of cards to undo the good that land does. If they do another mega release after land I don't see how they can recover. With them now saying Rift Watchers is going to also be 10x of dice, It seems likely that it's just a matter of time before they destroy this game by treating it like a perpetual kickstarter project. With 100 employees now, I think they might feel the need to do just that in order to keep paying them.

Besides the fact that they said lots of cards would be needed to land (bullish for next year) and they would revamp rewards so that renting and owning were prioritized over free cards, everything else I saw in the AMA was bearish to me. 🤷‍♂

!PGM
!WINE
!LOLZ

0
0
0.000
avatar

Sent 0.1 PGM tokens to @imno, @costanza

remaining commands 7

Buy and stake 10 PGM token to send 0.1 PGM per day,
100 PGM token to send 0.1 PGM three times per day
500 to send and receive 0.1 PGM five times per day
1000 to send and receive 0.1 PGM ten times per day

image.png
Discord image.png

Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

Get votes from @ pgm-curator by paying in PGM, here is a guide

Create a HIVE account with PGM from our discord server, here is a guide

I'm a bot, if you want a hand ask @ zottone444

0
0
0.000
avatar

Just wondering and asking myself is SL is fun 2 play game for masses?

Many things will depend upon this also.

Posted Using LeoFinance Beta

0
0
0.000
avatar

Indeed, I have been wondering this myself also pretty much since the start. I know for me, the game itself would become a lot more fun if there ware a game mode that removed all the pay2win aspects (pretty much 95% of the actual card game now) making it pure skill & luck.

From what I am seeing, many are really enjoying the game and they for sure have a lot more than 99% of play2earn 'games' that are out there. The most fun for me comes from optimizing the economic side and the community around the game. I'm quite sure I wouldn't play splinterlands in the pay2win state it is now if it wasn't for those 2 aspects.

0
0
0.000
avatar

I don't think it would be that bad news if there are that many bots as it would mean there is so much more room for new real players to come in. I do have a hard time to see Splinterlands reach a daily active players base of over 1M Players though.

For as far as DEC goes, I guess they want it to go back to the 1000 DEC = 1$ peg as they will double the reward pool. At some point I also wouldn't be surprised if the capped the supply and used earnings they have in from the game to actually buy back DEC to put it in the reward pool. You can't just continue printing assets out of nowhere forever and that right now is their main playbook as seen with the riftwatcher and the waka card.

0
0
0.000
avatar

I don't think it would be that bad news if there are that many bots as it would mean there is so much more room for new real players to come in

You can't just continue printing assets out of nowhere forever and that right now is their main playbook as seen with the riftwatcher and the waka card.

These two quotes go together so well. They do feel like printing assets out of nowhere is their best way forward it seems and I see no end to that even as the market strains under the pressure of too much they are not letting up. Rift Watchers is a mistake and its almost criminal that the can't see that. I feel the same way about new rewards cards. New cards are exciting for about 5 days and then its business as usual but the lasting effects of the added inventory are eternal. I don't think the SPS DAO needs a bunch of money in it as much as the game needs fewer cards.

And with the bot farms, the newly minted dec and the newly minted rewards cards are going straight from the press to the market constantly just chipping away at the bid and pushing it down lower. Even if they are renting cards in the middle so some of that DEC goes to card owners, if they are still making enough to keep pushing the price down, why would the card owner they rented from want to hold the DEC that's just going down? They are now incentivized to sell also. Now you just have almost all the assets Splinterlands is printing going straight from the press to the market and no one actually needs the assets.

Real players save. They buy. The try new combinations. They put the bid in the market. But anymore there is really no need to buy dec for anything. So its nothing but selling and they are about to double the supply even though the format that will be most popular only requires half the CP. All that's about to happen is the bots will split right down the center to farm twice the dec. If you own 10 bots, five will go modern and 5 will go wild and they'll bring twice the dec to market while spending less on old cards and only slightly more on the new cards which will still be ultra cheap. I don't think we hold the .001 peg. I think we slice it in half and all cards are about to cut in half again in value.

And then who's going to play when rewards have no value and cards are plummeting? Split modes is a mistake the way they are doing it.

I have no problem with bots but they need to be matched or exceeded by human players and as you said, its hard to imagine getting that many daily active players especially when everything is plummeting. As it is, most of that ramp was just the same people making more and more bots until the devs pulled the nuclear option and obliterated their actual real new player base while only stopping the spread of the bots that already dominated. I'm still fuming about how dumb that was.

Sorry, I have a lot to say about this !LOL

0
0
0.000
avatar

I feel if land act as DEC sink then only game earning will improve.
There is money need to be generated outside the game ecosystem that will make the sustainable rewards.

Posted Using LeoFinance Beta

0
0
0.000
avatar

Yeah, it's hard to argue against the argument that new money needs to come in to keep the economy and the game alive and the main question is how early we still are now. The biggest window of opportunity by now imo is gone already even though I'm quite convinced there is a lot of room to grow left and the devs have quality to adjust things were needed in case some really bad times would come.

0
0
0.000