RE: Splinterlands | Improving Daily Quest Dynamics

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Great post @costanza! While I was reading your article, I even thought that there's a lot of potential with the lore built around the game. I used to play an open source MMO in the old days, and the quests were pretty fun because they are many to choose from, if you are a grind-oriented player. As this game is a a grinding one, it could be a great idea to do something around a character or a story and win something according to it. I'm not saying to win a summoner or something spectacular like that. But something special. For example, if you complete 100 quests, you could win a badge or something similar. Thank you for sharing it!



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Personally, I don't care so much about lore honestly. I do like the idea of having some kind of longer-term goal to aim for that have some rewards linked to it and the 100 Quest complete example is a good one. Right now there are little to no progress bars to complete in the game and I made suggestions on this in the past.

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