Damour's weekly breakdown of the Battle mage secrets
Damour's weekly breakdown of the Battle mage secrets
CHALLENGE RULES
RULESET: Equalizer
Description:
All units start with the same health, based on the highest health on either team.
Buffs and debuffs are done afterward - this impacts base health.
- Don't use high HP monsters and focus on high damage.
- Try to use a lot of monsters as well.
- Having a Tank Heal, Thorns, Triage for defense helps a lot.
Ruleset Nerfs
Rulesets that don't support | Reasons |
---|---|
![]() | Takes away all armor allowing you or your opponent to get to the juicy bits that much quicker. |
![]() | Taking away those great abilities that your glass cannons have is a severe disadvantage. |
![]() | Magic allows you to get to the health of targets immediately taking that option away makes it a much harder battle. |
![]() | Eating away at those THICC monsters a little every turn. |
![]() | Eating away at those THICC monsters a little every turn. |
Ruleset Buffs
Rulesets that support | Reasons |
---|---|
![]() | As everyone has the same health they will focus on the first unit which is great way to use your sustain and get their team down one monster at a time starting with that beefy tank. |
![]() | This allows you to spread that damage as far and wide as possible allowing you to weaken multiple opponents at the same time. |
![]() | Extra protection helps. |
Monsters breakdown
Buffs
Void Armor
If your opponent is going with magic attack here this will help you prevent that damage from getting to your health.
Life Leech
This will allow you to increase your health creating other meat shields to keep your backline doing damage.
Scavenger
This also allows you to stack more health not as effective as life leech but still valuable tool to get some extra meat shields.
Nerfs
Headwinds + Silence + Demoralize
Any of these will help in reducing your opponents damage output.
Void
If you know your opponent is going with a magic play this is a way to take away 1 more damage from their output.
Summoners breakdown
Summoners buffs | Reasons |
---|---|
Grandmaster Rathe | Giving everyone void armor can be particularly difficult to get through regardless of the damage type. |
Immortalis | Void is key here as well as giving everyone shatter can be painful for opponents who have gone with armor plays. |
Lux Vega | Speed is a great way to give you just that little bit of extra damage and armor allows you to survive a little bit longer. |
Kelya | Speed is a great way to give you just that little bit of extra damage and armor allows you to survive a little bit longer. |
Thadius Brood | Taking away magic damage which in my opinion is the preferred choice of damage here and the added bonus of taking away 1 health as well. |
Summoners nerfs | Reasons |
---|---|
None | Can't really think of summoner with a disadvantage. |
If you can think of any please let me know.
Without further delay lets dig into a battle to see some of our recommendations in action.
Our opponent has gone with a full magic team and Kelya summoner. I took Obsidion with Pelacor Mercenary up front as tank with built in sustain upfront. Our back line is made up of only magic with a lot of built in sustain. Silence from my Goblin Psychic to reduce magic damage of my opponent. Scavenger from the Dr blight monster to serve as a last resort meat shield towards the end of the battle. Triage x 2 and tank heal to further sustain through the noxious fumes.
Damour the merrier
See you all out in the Splinterverse.
Images provided by Splinterlands in game and via Weekly Battle Mage Challenge post.
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Hello Damour 😁
Hello sir thx for stopping by.
Agility is the way forward when facing equalizer rulesets.
Is that a new ability coming ? or do you mean agility with things like dodge and flying ?
No I meant speed is the key in equalizer rule sets