What I Enjoy About Splinterlands: Skill Is More Than Money
Splinterlands definitely is a simple pocket game that you would most likely play in the public transport or while waiting somewhere. Yet, when you get a bit higher in the ranking, you could face players that are way out of your league. They may not have zillions of CP (as they would play way way higher otherwise) but specialize in one or two Splinters and own few nasty cards to play. In such battles, your basic cards play against those that are worth hundreds or even thousands of dollars. Yet, skill beats money here. This is a battle I am proud of.
I was dead sure that I was going to face Mylor Crowling, Mushroom Seer and at least one of the green healers. Which basically meant that any melee or magic set would fail badly. I had to pick a ranged side – the choice was clear then. I also needed to protect my strikers so I had to pick a Taunt monster, Shieldbearer of course. A good one from the starter pack. To eliminate any healing, I also chose Doctor Blight. As it turned out later on, Affliction was not really necessary as my attacks were powerful enough at the end of the day.
Many blockchain and NFT games are basically a Ponzi style pay to earn, they depend on an influx of new money and grant the players (i.e. investors) that the richest would get even richer. Sure, in Splinterlands, the rich have great advantages and progress faster. Yet, it is not all about money, skill matters a lot. And that’s very important for mass adoption. As a conclusion, Splinterlands is the best and arguably most fair NFT game I’ve ever played.