Share Your Battle, Weekly Challenge, Enter the Time Mage


My first time with one of these posts, but this is an easy one for me to enter, Light is one of my favorite splinters in Splinterlands, even though I have a love/hate relationship with it. So when sitting down and discussing a battle, we need some Pizza!

Starting off I love the cards, so much ranged with General Sloan in the mix, it increases the damage done, but the hate part comes in with how much I have a tendency to miss those ranged attacks.
Enter the Time Mage:

The Time Mage is a great card because it only cost 3 mana, the bigger upside to it is the Slow ability, slows down the enemy, while still doing magic damage, but when the enemies are slower, the rest of my Monsters have a better chance to hit!

Starting out, I have posted the cards that I used in the fight, including Gold Foils and Levels of each card. So the battle that I utilized the slowing properties came with a lot of ranged damage for me, this fight consisted of 58 mana plus the Ruleset:

Healed Out: All healing abilities are removed from Monsters and Summoners.
Equalizer: The initial Health of all Monsters is equal to that of the Monster on either team with the Highest base health.

So no healing on this one, which doesn’t help much, so I went with choices that had low health, but packed a punch!

Here is the quick link to the battle: (Link) however, I will break it down, then you might want to watch again.

First up, the Summoner:

General Sloan is great for the Light Splinter, adding in a ranged attack, you can bump up so much damage with it, sometimes it misses, which is where the Time Mage helps with that situation, as you will see in the coming cards, it will add an additional, 5 damage a round due to this ability. I also have Sloan at Level 2 so that I can use higher level cards in my deck. Almost everything is there so that the Time Mage Slows the enemy down and my Ranged Attacks can hit, a great fit with Sloan!

The front line was the Chaos Knight:

The Chaos Knight is a great card up front, decent shield, decent attack, but lower on the health side. Since Equalizer is there, it makes up if the enemy decides to go high health. I have a card that, due to it’s shield ability, takes 1 less damage on melee and ranged attacks, a good start!

I followed that one up with the Time Mage, so when my tank gets taken out, the Time Mage is there to take some of the damage, but can still do damage in the front row, due to the magic.

Next up, the Gargoya Devil:

This is a higher mana card, but it has good damage, but two strong characteristics that make it really good in the third spot, it has Flight, which makes it harder for the enemies to hit and it also has Close Range, which means that it can still use it’s attack in the front row, important when the other monsters go away! Some other aspects do include the low health again, but a strong card.

This one is the Venari Crystalsmith, I do really like this card, here is the odd thing on this one, no healing, this card normally heals. I included it for a couple of reasons, one, it goes decently fast with a speed of 3, the ranged, becomes 2, health is still on the lower side, all great things. The second reason is that it is a Gold Foil card that I have, if I win the fight, I receive a bump to my earnings of DEC, a very important element when you are playing Play2Earn NFT games, so this one was more a boost to the earnings!

Next up comes an awesome card from the Chaos Legion set when paired with General Sloan and ranged attacks:

This card is a great pairing as I mention, low health, which does not mean as much in the Equalizer rule set, but starting out with 2 ranged, and double strike. So having this one closer to the back means that it will be doing a lot more damage, since it will be hitting ranged twice, with 3 damage a piece, that is 6 damage a round, awesome sauce to have in there!

Lastly, I round this one out with the Prismologist:

I really do need to level this card up to match the rest of my deck, anyway, the Prismologist, great card in my ranged attack for a couple of different reasons. The first, it starts out doing 3 damage, but paired with Sloan, a 4 damage attack is great! Then the ability hits, blast, not only is it hitting the one Monster, but then it hits the ones around it as well. I like to use the Prismologist when they might have taunt in there because it hits everyone around it as well, which came out in this battle as well. I also put the Prismologist all the way in the back because 4 heath is not great, but the 2 shield there can help ward off a sneak attack or two.


Did my strategy work, OH YEAH it did! The Enemy went with the Earth Splinter on this one, looking for the quick kills with magic, however, they sabotaged themselves by using Mycelic Slipspawn, since it gave 10 health to everyone, it allowed my team to stay alive a lot longer, but I was just putting out more damage than they did because of General Sloan and my ranged damage.

Everything showing here the Time Mage is a great addition, if you can attack before the enemy, many times they will die before they can attack, but when you slow down the enemy as well, it makes them easier to hit, so I do enjoy the Time Mage in my Light line up.


Overall this was a really good battle for me, and when you are watching a battle, you always need some Pizza, or if you are celebrating, you need Pizza! If you are looking for a great area of Positivity along with a great community, com join the Pizza Family!

You can find them here: Awesome Pizza Discord

I do want to say thank you for reading all of this and have a wonderful week!
Dr. Kqaos

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Photos come from PowerPoints stock image, Bitmoji with Splinterlands logo on top of it, or my own screen shots of Splinterlands, along with the image that they provided for the Weekly Challenge.


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