Rarity: COMMON
Element: EARTH
Attack: MELEE


Ruleset and line-up:

Little League - Only Monsters & Summoners that cost 4 Mana or less may be used in battles
Mana Cap of 26.
Available Splinters - Water, Earth, Life, and Dragon

My Team:

Summoner: Obsidian (+1 to all Magic damage)

1. Hill Giant - Tank, Melee Damage Dealer
2. Xenith Monk - Melee Damage Dealer with the Heal ability
3. Goblin Thief - Damage Dealer with the Sneak ability
4. Venari Spellsmith - Magic Damage Dealer with the Cleanse ability
5. Elven Mystic - Magic Damage Dealer
6. Khmer Princess - Magic Damage Dealer


I couldn't really think of a good strategy with the cards in my deck, so I picked an easy but fragile one. Use as many low mana magic cards as possible in the back and hope the opponent focuses the attacks on the front.

Position 1 - Hill Giant:

An easy tank choice when playing the Earth-Splinter in the Little League ruleset. At least in the chaos legion set it is the lowest mana/ highest hitpoint cards out there.

Position 2 - Xenith Monk:

At level 2 he gains the Heal ability making him a great offtank. By the time he gets into front position the opponent hopefully lost a bit of damage so he is able to heal himself.

Position 3 - Goblin Thief:

The only reason I placed him there is to give an extra hit protection for the magic damage dealers behind him. Of course it would be nice to pick off a monster with sneak but in this game that would be just a bonus.

Position 4-6 - Venari Spellsmith, Elven Mystic, Khmer Princess:

All low mana magic damage cards available for the fight. Spellsmith and the Mystic have the same health so I only made sure to place Khmer Princess with the lowest health in the back.


Round 1:

Glad to see my opponent went for sneak protection and not that much damage. He went for dual heal but the fast speed actually works against him, because all my monster are slower so he won't have an opportunity to heal. That is the reason his Xenith Monk goes down in this round.

Round 2:

Two points less damage for the opponent because the Xenith Monk is down and one of the ranged damage is forced to the front. My Hill Giant goes down in this round, but the opponent loses a monster too. With only a little damage on the opponents side, Xenith Monk should be a very effective tank now.

Round 3:

My Magic attacks taking down one monster after the other.

Round 4:

The opponent steal has alot of healing left, but not enough attacks to be a problem for my Monk.

Round 5:



It was a risky strategy but it worked. With sneak, opportunity or snipe attacks on the opponent team this could have gone very different. But sometimes it better to just go with the gut feeling and try not to overthink too much.

I like the Hill Giant, especially in Little League or low mana matches he is a great tank. The stun ability on the higher levels seems very nice aswell, but so far I didn't try that out yet.

The full battle can also be watched here

Thanks for reading and happy battling!


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