MEDUSA // Splinterlands Art Contest! // Week 177 // 10 Booster Pack Prize!

Hola a todos, esta es mi participación semanal en el concurso, como siempre vengo aquí todas las semanas pero en esta ocasión me costó un poco más lograr subir el trabajo final al blog, más bien me costo muchisimo, el archivo original de buena calidad pesaba muchisimo 20 mb, y era imposible cargarlo, lo tenía en la computadora, lo tuve que pasar al celular, utilizar el grabador de pantallas del telefono para grabar mi propio GIF para así convertirlo en un MP4, usar un convertor de MP4 a GIF online para conseguir mi propio GIF que pesará considerablemente menos y que pudiera cargarlo ya que el original que era del programa de photoshop no quería cargar en la página. Si conocen una forma de hacer más tolerable este procedimiento porque fue tedioso y la verdad el dibujo final bajo mucho de cálidad, y no tomo como alternativa quitar capas de imágen porque es el resultado de movimiento que me gusta y que quiero mostrar, no doy menos. Bueno en fin, este es mi trabajo semanal realizado en la aplicación autodesk sketchbook, también en adobe illustrator cs6, las imagenes como ya comente fueron armadas en un GIF en adobe photoshop y terminaron, con todo lo que les comente, en un convertor online a un GIF menos pesado.

Aquí les dejo el link de la página: https://imagen.online-convert.com/es/convertir/mp4-a-gif

Hello everyone, this is my weekly participation in the contest, as always I come here every week but this time it took me a little longer to upload the final work to the blog, rather it cost me a lot, the original good quality file was heavy a lot of 20 mb, and it was impossible to load it, I had it on the computer, I had to transfer it to the cell phone, use the phone's screen recorder to record my own GIF to convert it into an MP4, use an online MP4 to GIF converter to get my own GIF that will weigh much less and that I could load it since the original that was from the photoshop program did not want to load on the page. If you know a way to make this procedure more tolerable because it was tedious and the truth is that the final drawing was under a lot of warmth, and I do not take as an alternative to remove image layers because it is the result of movement that I like and that I want to show, I do not give less . Well, finally, this is my weekly work done in the autodesk sketchbook application, also in adobe illustrator cs6, the images as I already mentioned were put together in a GIF in adobe photoshop and ended up, with everything I told you, in an online converter to a less heavy GIF.

Here is the link to the page: https://image.online-convert.com/es/conversión/mp4-a-gif

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Mis GIF son hechos con una serie de aproximadamente 30 a 40 imagenes para hacer sútiles movimiento, este está hecho con tres imágenes base que son; la cara del personaje, y dos imagenes de cuerpo completo en poses diferentes, con estas tres imagenes, y dando a ver varios cortes del cuerpo del personaje se creo está impresión de alejamiento desde la cara y el cuerpo que a mi a lo personal me encantó, me encantó este trabajo viene siendo de mis favoritos junto con el de PRINCE JULIAN, cuya habitación del castillo en donde se encuentra el personaje me llevo muchisimo hacerlo y lo hizo de mis trabajos favoritos, ahora esta este donde basicamente me encanta como me quedo el rostro del personaje, y como logré que las serpientes se movieran, basicamente fue mi parte favorita pero todo me gustó.

My GIFs are made with a series of approximately 30 to 40 images to make subtle movements, this one is made with three base images that are; the face of the character, and two images of the full body in different poses, with these three images, and showing various cuts of the character's body, this impression of distance from the face and body was created, which I personally loved , I loved this work, it has been one of my favorites along with that of PRINCE JULIAN, whose room in the castle where the character is located took me a long time to do and he made it one of my favorite works, now this is where I basically love how he stayed character's face, and how I got the snakes to move, it was basically my favorite part but I liked everything.

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Imagen de referencia.

Procedimiento.

Reference image.

Process

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El primer paso que realice son los ojos, inyectados de rojo sangre, con unas pestañas largas, un iris igualmente de tonalidades rojas como el personaje original y las cejas tratando de asemejarla a unas cejas humanas, en este aspecto no logré el objetivo deseado.

The first step I take is the eyes, injected with blood red, with long eyelashes, an iris with red tones like the original character and the eyebrows trying to resemble human eyebrows, in this aspect I did not achieve the desired objective.

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Los primeros bocetos de la cara y los rasgos del personaje.

The first sketches of the character's face and features.

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Empezando a darle sombras al rostro.

Starting to give shadows to the face.

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Seguímos con sombras del rostro e iniciamos con el cabello, el color rojo no es importante solo lo hice para darle la forma, con la herramienta relleno puedo darle el color que desee.

We continue with shadows of the face and start with the hair, the red color is not important, I only did it to give it the shape, with the fill tool I can give it the color I want.

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Así es como rellene la silueta del cabello a verde, le coloqué sombras a los ojos de color azul y amarillo con el aerografo, empece a hacer las hebras y sombras del cabello y pinte un fondo oscuro y diabolico.

This is how I filled the silhouette of the hair to green, I put blue and yellow eye shadows with the airbrush, I started to make the strands and shadows of the hair and painted a dark and evil background.

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Así es como va quedando las hebras del cabello con trazados negros y blancos que van quitando la silueta verde, pero no quiero perder del todo el color verdoso ya que el personaje tiene el color de cabello verde. Las cejas del personaje quedaron ocultas por los tonos carnes de capas que se encuentran superior a ella pero no le preste atención y voy iniciando a hacer las serpientes que salen de su cabello.

This is how the hair strands are left with black and white lines that remove the green silhouette, but I don't want to completely lose the greenish color since the character has green hair. The eyebrows of her character were hidden by the flesh tones of the layers that are above her but I did not pay attention to her and I started to make the snakes that come out of her hair.

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Siguiente serpiente, al final de toda la figura solo le deje la cabeza puesto que no quedaba bien todo el cuerpo completo.

Next snake, at the end of the whole figure I only left the head since the whole body did not look good.

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Con varios lapices de textura que trae el mismo programa se damos detalles a las serpientes y al cabello, con esos tonos verdes y amarillos.

Luego solo lo llenamos de serpientes, también pensando en el movimiento que quiero que hagan.

With several texture pencils that the same program brings, we give details to the snakes and the hair, with those green and yellow tones.

Then we just fill it with snakes, also thinking about the movement I want them to make.

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Aquí ya se encuentra basicamente el personaje completo, se ven todas las serpientes, desde las que se veran en el primer plano hasta las que están para hacer el movimiento. Y la camisa que lleva el personaje la hice de patrones naranjas y amarillos, el personaje original usa uno amarillo, no me quisé alejar del original pero le di un enfoque diferente.

Here is basically the complete character, all the snakes are seen, from those that will be seen in the foreground to those that are to make the movement. And the shirt that the character is wearing I made orange and yellow patterns, the original character wears a yellow one, I didn't want to stray from the original but I gave it a different approach.

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Es rostro fue hecho en autodesk, pero el cuerpo lo hice en illustrator, creo que se nota la diferencia del cambio al programa vectorial que es illustrator. Realice dos poses de nuestra serpientezca amiga.

The face was made in autodesk, but the body was made in illustrator, I think you can see the difference in the change to the vector program that is illustrator. Make two poses of our snake friend.

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Le terminé el cuerpo, use solo un brazo, en una pose sensual y un cuerpo voluminoso, use los puntillados de oro y naranja para unir el pecho con la cola, y coloque la cabeza en su lugar. El fondo es una cueva.

I finished the body, use only one arm, in a sensual pose and a voluminous body, use the gold and orange stitching to join the chest with the tail, and put the head in its place. The background is a cave.

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Y este es el final amigos, más o menos con las imagenes del procedimiento se imaginan la calidad de ilustración que tenía y que perdí en el procedimiento que comente al principio ya que no se me aceptaba el GIF de photoshop me imagino yo por lo pesado que era. Pero igual me gustó muchisimo y es de mis favoritas.

And this is the end friends, more or less with the images of the procedure you can imagine the quality of illustration that I had and that I lost in the procedure that I mentioned at the beginning since the photoshop GIF was not accepted I imagine because of how heavy it was was. But I still liked it a lot and it's one of my favorites.

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The people doing V2K want me to believe it is this lady @battleaxe Investigate what she has been up to for 5 years. Its the next step to stopping this. Make her prove where she has been for 5 years or where she is now. She is involved deeply with @fyrstikken and his group. Her discord is Battleaxe#1003. I cant say she is the one directly doing the v2k. Make her prove it. They have tried to kill me and are still trying to kill me. I bet nobody does anything at all. Make @battleaxe prove it. I bet she wont. They want me to believe the v2k in me is being broadcasted from her location. @battleaxe what is your location? https://ecency.com/fyrstikken/@fairandbalanced/i-am-the-only-motherfucker-on-the-internet-pointing-to-a-direct-source-for-voice-to-skull-electronic-terrorism

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That's a lot of work here. Love the detailed process keep it up!
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Es excelente tu GIF; un proceso muy creativo y esmerado con resultado plástico de gran calidad. La figura de la medusa está muy bien concebida. Gracias por compartir. Saludos, @marriakjozhegp.

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Gracias por apoyarme, seguiré trabajando para mejorar en cada dibujo

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