The Predators Of The Ocean. SHARE YOUR BATTLE

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(Edited)

Hello, everyone. Welcome to my post. Thank you for taking the time to pause here for a moment. On this occasion, I'd like to share one of my battles with Demented Shark. This monster is a water type from the Rewards edition.

CARD INFO

EditionRarityElementAttackMana Size
RewardCommonWaterMelee6

Card levelsAbilityRemarks
1InspireGives All Friendly Monsters +1 Melee Attack
6ThornsWhen Hit with a melee attack, does damage back to the attacker

THE BATTLE


Stampede: If the trampled Monster is killed, the Trample Ability can be triggered multiple times per attack.

Broken Arrows: Ranged attack Monsters are not permitted to be used in battle.

Mana: 18 Medium-Low Mana Fight

Options Elements: Fire, Water, and Life

PositionsMonstersCard ImageAbilityStrategy
SummonerPOSSIBILUS THE WISEThis legendary water summoner has the ability to Reach, gives monsters the Trample ability, and adds 2 health points to each monster he summons.The strategy I'm attempting to employ is to maximize melee attacks while also taking advantage of the summoner's additional health bonus
1stTORRENT FIEND-I place this monster in its initial position as a temporary barrier to the opponent's attack because it can appear without the need for mana
2ndDEMENTED SHARKInspireI added a demented shark as a melee attack bonus of 1 point. With the addition of the summoner's skill, reach, the demented shark can still attack in second place while hiding behind Torrent Fiend.
3rdDEEPLURKEROpportunityDeeplurker's Opportunity ability is my choice for placing at the end of the combat line. Because of the limited mana, the deeplurker's attacks can be directed in any direction within the enemy ranks. Speed and attack power are expected. Deeplurker can get rid of opponents, and if successful, it will activate a double attack

BATTLE DETAIL

The fight begins in round one. With the addition of summoners and monsters, all monsters receive the summoner's effects. Apply additional speed and a shield bonus of 1 point from KELYA FRENDUL. While the POSSIBILUS THE WISE summoner adds 2 health points, trample, and reach abilities. Torrent Fiend, who could previously be knocked out with a single attack, can now survive two rounds with three health points.

Djinn Oshannus's first attack on a Torrent Fiend is worth 2 points damage, but it has not yet eliminated the Torrent fiend. Then it was the Pelacor Bandit's turn to injure Deeplurker. Deeplurker, meanwhile, retaliated by attacking Merdaali Guardian's shield. Because of Djinn Oshannus's high speed, Torrent Fiend and Demented Shark's attacks were missed.

The Torrent Fiend was defeated in the second round by a magical attack from Djinn Oshannus. Bringing the Demented Shark to the fore. The Pelacor Bandit injures Deeplurker with 2 damage points once more. Deeplurker is still kept afloat. Deeplurker's counterattack has eliminate Merdaali Guardian. And activated a double attack for the deeplurker, causing the Pelacor bandit's shield to be instantly damaged. The Demented shark can also destroy the Djinn Oshannus Shield, but this does not reduce its health.

Third round.
Deeplurker becomes Critical as a result of Pelacor Bandit's attack. The Deeplurker's last two health points. Meanwhile, Djinn Oshannus continued to attack the Demented Shark. Deeplurker's Counterattack Defeated the Pelacor Bandits'. In this round, Demented sharks can also reduce Djinn Oshannus' health points.

Round 4
Demented Shark and Deeplurker's attack totals 6 attack points in a 2-on-1 stance. While the Demented shark can still handle the Djinn Oshannus Attack for up to 2 more rounds.

Djinn Oshannus was eliminated in the fifth round. The first strike of the Deeplurker's attack killed him.

👉 LINK BATTLE 👈

DID MY PLAN WORK?

  • My strategy was successful. I was able to maximize the small amount of mana I used in battle by sending out monsters effectively.
  • The opponent appears to have implemented a strategy by relying on Djinn Oshannus, who was healed by Merdaali Guardian. Then, using Pelacor Bandit, attack from behind.
  • With the additional Rule of no archer monsters, the most likely scenario was that the opponent used magic-type monsters. I'm expecting that by using additional health points from the summoner.
  • Because my monsters are few, I use the trample ability so that when I defeat my opponent, my monsters can attack twice. As a result, the power of melee attacks must be increased. The Inspire ability of the Demented shark is extremely useful.
  • I'm fortunate to have a Torrent Fiend with 0 mana. The opponent's attack can be delayed by two rounds using the Torrent Fiend.
  • The ability to reach allows all my monsters to function in any position.

AFTERTHOUGHTS

  • The Demented shark is a water monster that is useful for melee combat.
  • With the ability to add a 1-point attack, The Demented shark will be able to give the entire melee team a powerful attack.
  • This ability can be lost if the enemy uses a Disintegrator or other monsters with the ability to reduce the 1-point melee attack point.
  • This monster works well in the middle and front of the battle line. It would be preferable if there was an escort from other monsters, which would provide a shield bonus.
  • The price for this card is USD 0.35 per BCX. The Demented shark is a card with a reward edition in the series before Chaos Legion and Riftwatchers.

I appreciate everyone who has read this far and hope you found it interesting. Please cast your vote for the post if you like my content.

Until next time thanks for reading. And have fun in the splinterlands !!!.

🍃 Much appreciated. Terima kasih banyak. Muchas gracias. 🍃


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3 comments
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Stacking the melee hit along with reach and trample is a very powerful attack, even the speed of the opponent was not enough.

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