Healing Blessing From Angelic Mandarin

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(Edited)

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Hello there!


Saydie's here again for this week's Share Your Battle Challenge with the featured card: Angelic Mandarin. It's a Water range card from the Chaos Legion series. For a level 1 monster, it has a decent health of 5 for only 3 mana cost thought it only have 1 range damage and does not have ability yet.

Before we proceed with the battle, let us explore more about this card.

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Angelic Mandarin


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A variety of the already beautiful mandarinfish, the Angelic Mandarinfish is said to be blessed by the magic of the sea. They swim in the most gorgeous of tropical waters, and live peaceful lives in harmony with all around them. It is said that the touch of an Angelic Mandarinfish has healing properties. And that if one sees an injured person in need, they will swim up and stare into your eyes. As if looking into your soul. If they deem you to be kind, they will heal your wounds.

The sailor sunk deep into the depths of the cold water. He closed his mouth tightly, trying to preserve any air he had left. But the violent shipwreck had knocked the wind out of him. Trails of blood from his wounds blossomed into the water around him.

His mind told him to swim. Swim up and to air. Swim up and live. But his body wouldn't cooperate. Just as he felt unconsciousness tugging at him, there was movement. The glimmer of bright colors through the dark of the water.

A single fish swam to him. It was beautiful; it glowed with an internal light. The fish looked directly into his eyes. He stared back, barely hanging on to consciousness.

And then suddenly a surge of energy went through him. His wounds closed, and his lungs were filled with air. The fish turned and swam off. And the sailor kicked up to the surface of the water. Angelic Mandarin Lore...

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EditionChaos Legion
RarityRare
ElementWater
Attack TypeRange
Abilityability_triage_small.png Level 4- Triage ability_silence_small.png Level 8- Silence

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Card Review


Pros
level 1 card has 5 Health for only 3 mana
Triage ability playable at silver
Cons
Range card cannot attack in the first position

Honestly, I can't see anything bad about with this cards than it being a range card. At level 1, it already has 5 health that is already huge given that it only cost 3 mana and as long as you use Kelya frendul, it can have a decent speed of 3. At level 4, it gains the Triage which will heal the back- line ally that has taken the most damage in case an opponent uses cards with Opportunity, Sneak, Snipe, Scattershot or when you use Taunt to focus fire the opponents attack towards a single monster. Triage can also be used when damage gets through because Opponent has Blast or you happen to attack a monster that has Magic Reflect, Retaliate, Return Fire and Thorns. You can also use Angelic Mandarin to heal cards that sustain damage under Earthquake or Noxious Fumes Ruleset so they can last longer. When it reaches level 6, it will gain Silence that will reduce the damage of every magic card your opponent has by -1 until this card was defeated.

Depending on the rule sets and mana cap, this card can be placed in the middle of the line- up or at the back to tank some Sneak damage then just heal himself.

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Battle Conditions and Team Line- ups


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Rule Set

Conditions
Description
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Gold League: Wild Format
44 Mana Cap
Available Elements: Water, Earth
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Explosive Weaponry
All Monsters have the Blast ability.

Opponent's Line- up

CardPosMana CostDescription
Kelya Frendul_lv6_small.pngSummoner4Kelya Frendul is a rare summoner that gives + 1 Speed and + 1 Armor to all allied monsters.
Monster cap: Common- 8, Rare- 6, Epic- 5, Legendary- 3
Diemonshark_lv6_small.png1st8Diemonshark has the Enrage which increase melee attack and speed by x1.5 when received damage and Trample which gives chance to attack again when the monster kills an enemy.
Djinn Oshannus_lv3_small.png2nd8Djinn Oshannus has the Void which halves magic damage and Phase allows this card to dodge magic damage. Forcefield which will make any damage that is more than 5 to only 1.
Deeplurker_lv6_small.png3rd6Deeplurker can attack the monster with the lowest health because it has the Opportunity and it has Poison that deals -2 damage to the card that it attacked at the end of the every round.
Angelic Mandarin_lv5_small.png4th3Angelic Mandarin can heal back- line monster with the most damage using Triage.
Baakjira_lv3_small.png5th6Baakjira has the Void and the Slow ability will decrease all of the opponent speed by -1. It also has the Strengthen which gives +1 health to all allied monsters as long as this card is in play and Heal to recover some of it's health.
Wave Brood_lv3_small.png6th8Wave Brood can attack at first position because of Close Range ability and has the Taunt which causes all the able monsters to attack this card with the exception of those with Scattershot.
Total
Mana Cost
43

My Team

CardPosMana CostDescription
Alric Stormbringer_lv5_small.pngSummoner3Alric Stormbringer is a rare summoner that gives +1 Magic damage to all allied magic monsters.
Monster cap: Common- 6, Rare- 5, Epic- 5, Legendary-3
Goblin Mech_lv6_small.png1st10Goblin Mech has Piercing that will inflict the excess damage to the opponent's health when all the armor was gone and cause the opponent 50% chance to skip a turn with its Stun.
Angelic Mandarin_lv5_gold_small.png2nd3Angelic Mandarin can heal back- line monster with the most damage using Triage and gives 10% gold foil bonus.
Venari Wavesmith_lv4_small.png3rd5Venari Wavesmith gives + 2 armor to all ally monsters with its Protect as long as this card remains in play.
Ruler of the Seas_lv2_small.png4th6Ruler of the Seas has the Blast ability which inflict additional damage to monsters adjacent to the target monster and Swiftness will increase the speed of all ally monsters as long as this card remains in play.
Prismatic Energy_lv5_small.png5th8Prismatic Energy has Magic Reflect that reflects some of the magic damage back to the attacker and Void to reduce the amount of magic damage it received.
Wave Brood_lv4_small.png6th8Wave Brood can attack at first position because of Close Range ability and has the Taunt which causes all the able monsters to attack this card with the exception of those with Scattershot. With Void any magic damage to this card will be halve.
Total
Mana Cost
43

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Battle Phase


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At the start of the first round, The summoners both activated their effects which increases the Speed and gives + 1 armor to all of my opponent's monsters while my team has an increased magic. To replicate Kelya Frendul's ability, I use Venari Wavesmith that gives armor and Ruler of the Seas that gives additional speed but it was break- even by Baakjira that slows my team while also increasing the life of all his ally monsters. Both me and my opponent chooses to include Wave Brood for Taunt with the difference that his is only at level 3 while mine is at level 4 and has the Void ability. We also both use Angelic Mandarin to keep sustaining our Wave Brood for as much as possible.

Round 1:

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In terms of speed, the opponent is at the advantage but in terms of damage, I have more adding to the fact that Baakjira was only there as a Blast absorber. Since majority of the cards in my team uses magic, they will skip the armor and deal direct damage to the health of their Wave Brood which easily depleted it's health while Goblin Mech was lucky enough to Stun Diemonshark and seals his attack for the next round.

Round 2:

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The opponent's Wave Brood is down while mine id still at play as it was healed by Angelic Mandarin and now, My team can attack his front without caring for Baakjira as his only use now is to slow me down. For the second time, Goblin Mech lands another Stun to the now Enrage Diemonshark whch be unable to attack again for the third round. Deeplurker also landed a Poison to my Wave Brood so he will received 2 damage before the start of round 3.

Round 3

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Diemonshark was out for the 3rd round, same with my Wave Brood so Angelic Mandarin Change its healing target to Prismatic Energy. Djinn Oshannus was also supposed to be defeated this round but some of my magic attacks miss because of his Phase and turn Goblin Mech's 5 damage into 1 with his Forcefield but he wasn't able to escape from the Stun so next round, he can't attack.

Round 4:

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Djinn Oshannus was out as well as Deeplurker but before he left, he afflicted Venari Wavesmith with Poison. Now, the opponent has no Damage monster left as his Angelic Mandarin cannot attack at first position.

Round 5:

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It didn't take more than 2 magic attacks before the opponent's Angelic Mandarin to be taken down and with Baakjira the only one left, it's nothing but bullying.

Round 6 & 7:

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Due to Poison, Venari Wavesmith was down but you can see that Prismatic Energy is back to full health while Baakjira is left with only 1 Health and in 7th round, it only takes 1 hit for him to be taken down.

Blast battles are supposed to be short since many of the monsters are receiving damage in one attack but because we both have Wave Brood sustained by Angelic Mandarin, the battles become much longer. We have a different line- up but, if any of us do not have one of these two then I think that it will conclude the battle.

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Recap of this battle available on 3Speak or Splinterlands.

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Did Your Strategy Work


Using Angelic Mandarin produces great results as it leads me to victory. It was able to sustain my back- line and had I miss using on this match, I'm sure that I will be defeated.

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Do You Like Angelic Mandarin?


Triage is a very helpful ability when you know that your opponents will attack your back and on this case, when blast damage is hitting the back and Angelic Mandarin is one of the few cards that has this ability and for that, I am not playing in gold until I do rented this card.

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What will you try differently next time?

Using it back to back with Spirit Hoarder with Taunt on the back is one of the strategy that I like to use for it will sustain my backline for much longer.

Other than using Taunt monsters, I also like placing cards with Dodge like Water Elemental or Flying like Phantom of the Abyss at the back because they have a high chance of dodging Sneak and Snipe attacks and in case that they did, Angelic Mandarin will just heal them.

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Price Comparison: Regular Vs. Gold Foil

Regular FoilPrice per BCXGold FoilPrice per BCX
Angelic Mandarin_lv1.png0.194 USDAngelic Mandarin_lv2_gold.png2.450 USD

This are the market price for the Angelic Mandarin by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters

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Final Thoughts

For it's mana cost Angelic Mandarin is indeed one of the best low mana range cards in the Chaos Legion. Since it's a rare card, getting either common or gold foil of this card is not an impossibility with its current market price so if you can afford to own a gold foil, then do so as it will allow you to earn 10% bonus for your SPS ranked battles and Rshare points specially if you are going to play in the Modern League. Gold foils also have more Collection power than regular foil so if you want both power and utility, then start collecting this card. If I were to predict this right, this is one of the cards that will go up in price when Chaos Legion packs are sold out.

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All the image that I edited here belongs to Splinterlands.

Thumbnail background image from @shinoxl

Footer and text divider image made by @splintercell-01

Card prices taken from Peakmonsters

Card abilities and rulesets from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this Link.



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