Quix the Dragon Master - Splinterlands
DRAGON vs WATER
Rule Set
Splinters Allowed: Water, Life, Death, & Dragon | Splinters Not Allowed: Fire & Earth |
---|---|
Heavy Hitters - All monsters have the Knock Out ability | Odd Ones Out - Only monsters with odd mana allowed |
Teams
My Team (Splinter - Name - Type - Abilities) | Opponent's Team (Splinter - Name - Type - Abilities) |
---|---|
Dragon - Quix the Devious - Summoner - Minus 1 Enemy Range & Speed | Water - Kelya Frendul - Summoner - Plus 1 Ally Armor & Speed |
Dragon - Desert Dragon - Melee - Trample (*1) | Water - Serpent of Eld - Melee - Dodge (*2) |
Life - Adelade Brightwing - Magic - Flying (3) & Rebuild (4) | Water - Flying Squid - Reach (*5) |
Life - Divine Healer - Support - Tank Heal (*6) | Water - Merdaali Guardian - Support - Tank Heal |
(1) Trample - Attack again after killing an enemy monster
(2) Dodge - Increased chance to evade melee & range attacks
(3) Flying - Increased chance to evade melee & range attacks
(4) Rebuild - Heals the armor of the monster whose armor has been damaged
(5) Reach - This monster can attack from 2nd position
(6) Tank Heal - Heals the monster in 1st position
Round 2: No monsters defeated.
Round 3: Serpent of Eld defeated.
Round 4: No monsters defeated.
Round 5: No monsters defeated.
Round 6: Flying Squid & Merdaali Guardian defeated.
Flying squid
Image Sources: Splinterlands website, GIPHY website, and thanks to @saviib for the awesome @shortshots logo below.
(@shortsegments, @saviib, and I started a guild -- The Black Bulls! Check us out on Splinterlands!)
@shortshots! The Hive.Pizza team manually curated this post.
PIZZA Holders sent $PIZZA tips in this post's comments:
Please vote for pizza.witness!