Splinterlands: The Solution to All of Our Problems?

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We discuss a possible technical solution to many of the current issues and topics of discussion within the Splinterlands community.


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Tales from the Crypt Mancer



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(Edited)

I like Tales! If you ban bots or remove their ability to play using API, sure one might wait 40 seconds for a battle (initially) but I'd happily wait 40 seconds knowing that 1000s bots just didn't play for shares of the pool to my one battle win share in the same time frame. People seem to forget or simply not understand how much higher their rewards will be post bot elimination/limitation and the economic benefit that comes with it (E.g most players would re-invest rewards whereas farmers do not). And with higher rewards, it wont take long for hype and hence players to return to the game bringing with them a whole host of other organic economic benefits. I think the sooner everyone realises they could be 10x off doing this the sooner everyone wins. #RIPTHEBANDAID!

P.S On a side note I'd add to this making card packs much cheaper would also be a winning formula. Right now most people are simply priced out of the game. Create a 2 tier pack system. Low end (more RF) $1 a pack and $2-3 High End (Better chance at GF and Leg and even a new 'Mythical' style card rarer than legendary). I believe we also need an unlimited level tournament (Mythical League) too where the whales can go to play for prizes worthy of their leveling ability to play for bigger prizes (Could be used from some of the SPS Revenue now freed up from the 100k bots) and put some deflationary pressure on millions of packs and cards that need to be produced to make it more affordable while turning over revenue and keeping card prices from falling too far while giving a cheaper entry for those with lower budgets.

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