RE: Splinterlands Development Update - September 2019

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Ultimately it's not how many cards you're getting but the value of them that matters.

This is true if you look at the game purely as an extraction exercise, but for people trying to build up decks with reward cards, more cards -> more effectiveness -> more long-term earnings. If you give out fewer cards with higher prices it drastically slows down the timeline for developing an account to higher levels through earning and reinvestment, even if the card values in the two situations somehow come out the same. Those are presumably the small players you want to be encouraging, rather than the extraction-focused ones.

#sbi-skip



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Sell the high priced cards and buy packs or lower priced ones that you need for your deck?

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What lower-priced ones? These are already the lowest-priced cards in the game.

#sbi-skip

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Feel free to message me on discord, might be easier to discuss there.

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No offense, Matt, but if you want private discussions you could notify your third-party developers of changes ahead of time and ask what we think of them.

You dropped this on us publicly and I think discussion should stay that way.

#sbi-skip.

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Ok, the intention was just because it would be easier to discuss and go back and forth there. I'm not trying to hide anything it's just hard to have a discussion here :-)

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