LIFE MONSTERS COMBINATION (2 healers, armorsmith, and shieldbearer)
Hi, readers did you try the 2 healers combination in your battle using life monsters? what if you will add armorsmith and shieldbearer on this combination?
Today I will show you the combination good for 23 to 36 mana cap for life monsters. I saw this combination in one of my opponents in a ranked game. I try this combination and add some monsters to fit in the battle.
For the summoners you can use any of the three summoners that the friendly monsters give additional protecttion in battlefield.
SHIELDBEARER - To target first the first position monster in the battle.
DIVINE HEALER - To heal the first postions monster
ARMORSMITH - To repair the broken armor on the first position monsters.
VENARI CRYSTALSMITH - Additional healer to the first position monster and can attack using range.
CRYSTAL WEREWOLF - You can also add in the line-up this monster if the opponents will use Magic attacker. CRYSTAL WEREWOLF have ability silence. to reduce the damage of magic attacker.
For the 5th and last position monster, you can use a monster with snipe or sneak ability.
Here are some of my battle using the life monsters, double healers. To watch the reply of my battle just click the picture.
MANA CAP: 23
RULE: TAKING SIDES (You can not use the neutral monster in the battle)
DISABLE MONSTERS: Fire splinters
MANA CAP: 27
RULE: Aim true
DISABLE MONSTERS: Fire splinters
MANA CAP: 30
RULE: Lost Legendaries
DISABLE MONSTERS: Fire splinters
MANA CAP: 36
RULE: Silenced Summoners and Heavy Heaters
DISABLE MONSTERS: Earth and Dragon splinters
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