Dropping the Bomb With Zaku - Weekly Battle Challenge

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Introduction

Hello fellow summoner,

It has been a while since I have a lot of things to do and not much time to write posts. This time though, the weekly challenge was about blast, one of my most favorite abilities and I want to feature my best summoner, the Legendary ZAKU!

Blast Ability Summary

So what do I think about the blast ability? I think that is it super useful especially when you can't get past the tank. Blast is also very useful when equipped with snipe with it damages 2 neighboring cards instead of 1 if the attack hits the front-liner. Blast damage is calculated using the following formula:
Blast Damage = Damage / 2 rounded up.
So a monster with a damage of 3 will do the same blast damage as a monster with a real damage of 4.

Battle

Ruleset

So the ruleset I got for this battle was equalizer and close range. Both are very nice
rulesets that I am pretty good at so I am happy with that.
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Equalizer allowed my troops to all have equal health with the highest health troop and Close Ranged allows my ranged attackers to attack in the first position.

Summoner and Monsters

Summoner

For the summoner, I chose the legendary summoner Zaku! This beast gives all my troops +1 health, +1 ranged and the ability to blast! This makes it perfect to be the spotlight of this week's challenge. I always love playing Zaku even in mid-mana battles.
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Monsters

Chain Golem:

Chain Golem is one of my best tanks out there. It has shield at level 1 and gains void at level 2. Even though I don't have level 2, his shield at level 1 still makes him very useful at lasting the battlefield for a long time.

War Chaang:

War Chaang is one of those few monsters which have two types of attack. I chose this because it would be able to benefit from the +1 ranged and also because in the front, it can use both its melee and ranged attack!

Lord of Fire

He may not look like much but I have learned through constant battle that this monster is certainly worth the 3 mana. His strengthen often makes me win and he is also a ranged monster which benefits from zaku's +1 ranged.

Halfling Alchemist:

This alchemist is often consider only as a collection sort of thing and not really as a monster. Even so, I have discovered that its half ability is really useful especially when used with a shield monster. It also get +1 range from Zaku.

Kobold Miner:

Did you expect another ranged monster? If so, sorry for the disappointment. I put kobold miner here to absorb some sneak damage and also do deal some sneak damage to the opponent. The blast will also damage the adjacent enemy.

Furious Chicken:

Furious will be a back-liner to help absorb some sneak damage that may come from the opponent.

Analysis

Turn 1

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Both our tanks seem to have been damaged a lot. My chicken was correctly placed since he had a sneaker trying to take advantage. My halfling alchemist also managed to hit! For some reason, that almost never happens 😅

Turn 2

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Managed to take out the Javelin Thrower and the Flesh golem all at once. The blast did enough damage to take out the Javelin Thrower but my chain golem is on the brink of death.

Turn 3

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After a whole lot of exchange of attacks, I managed to bring down the health of all his monsters. Victory is within site!

Turn 4

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I'm slowly taking down his troops. Mushroom seer is gone and Goblin Sorcerer will be too soon! I'll just slowly grind through those troops.

Turn 5

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My war chaang is almost dead but he is on his last monster. Next turn will be the last.

Turn 6

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And there goes the last of his monsters. Very well played!

Conclusion

It was a very well played game by my opponent. His card levels were higher than mine but I managed to beat him because of the blast and a good use of the ruleset. Close ranged gave me that extra 2 damage from war chaang which in turn gave me 1 extra blast damage. The blast damage also managed to take out that Javelin thrower which could've been detrimental if it was alive for longer.

Thank you for reading my post and as always, BATTLE ON!




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5 comments
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So It's not just me, the halfing indeed misses too many times and speed is not the reason. I've used two monsters in my lineup with swift to take the halfing's speed to 3, and yet it misses almost every time.

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