SHARE YOUR BATTLE Weekly Challenge! ELECTRIC EELS

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Hello guys,

Today I am going to share with you another battle in @splinterlands.

Battle details:
I played with water splinter. And my opponent also used a water splinter against me.
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It was a battle of total 42 mana with two rules:
Stampede: The trample ability can trigger multiple times per attack if the trampled monster is killed.
Noxious Fumes: All monsters start battle poisoned.

I had my VALNAMOR level 4, HYDRA level 4, ELECTRIC EELS level 5, LOBSTRADAMUS level 6, RULER OF THE SEAS level 3, PHANTOM OF THE ABYSS level 4 and KELP INITIATE level 5.
And my opponent had his/her cards as ALRIC STORMBRINGER level 8, THE KRAKEN level 4, SEA MONSTER level 10, RULER OF THE SEAS level 4, SPIRIT MINER level 4, WATER ELEMENTAL level 8 and PIRATE CAPTAIN level 8.

Let me talk about monsters that I used in this battle.
~VALNAMOR. level 4
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This legendary water summoner adds +1 Magic attack, +1 Speed and +1 Health to all friendly monsters.

Market.

This is my favorite water summoner. And mana cap was big enough to use it while also having some powerful monsters.

~HYDRA. level 4
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Edition: BETA
Rarity: LEGENDARY
Element: NEUTRAL
Attack: MELEE
ABILITIES: Heal at level 1, Thorns at level 2, Retaliate at level 3, Trample at level 4.

This is a neutral monster, in this level it has melee attacks (4), Speed (4), Health (10).

It has four abilities at this level which are-
Heal: Restores a portion of the monster's health each round.
Thorns: When hit with a melee attack, does damage back to the attacker.
Retaliate: When hit with a melee attack, monsters with retaliate have a chance of attacking their attacker.
Trample: When a monster with Trample hits and kills its target, it will perform another attack on the enemy team.

It needs 7 mana.
Market.

Normaly HYDRA is already a great monster. But this time I thought that it would be a perfect tank due to battle rules.

~ELECTRIC EELS. level 5
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Edition: PROMO
Rarity: RARE
Element: WATER
Attack: MELEE
ABILITIES: Reach at level 1 and Blast at level 5.

This is a water monster, in this level it has melee attacks (2), Speed (4), Health (6).

It has two abilities at this level which are-
Reach: Melee attack monsters with the Reach ability may attack from the second position on the team.
Blast: Does additional damage to monsters adjacent to the target monster.

This card needs 4 mana.

Market.

This time I wanted to end battle as soon as possible. This is why another monster with blast ability seemed like a good addition to my team.

~LOBSTRADAMUS. level 6
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Edition: UNTAMED
Rarity: EPIC
Element: WATER
Attack: MAGIC
ABILITIES: Shield at level 1, Magic Reflect at level 3, Thorns at level 5.

This is a water monster, in this level it has magic attacks (2), Speed (1), Health (12).

It has three abilities at this level which are-
Shield: Reduced damage from melee and ranged attacks.
Magic Redlect: When hit with magic damage, does reduced damage back to the attacker.
Thorns: When hit with a melee attack, does damage back to the attacker.
This card needs 6 mana.
Market.

I was confident that my opponent will lose some monsters while trying to defeat this creature. Most of the time teams have some melee fighters or mages and this monster counters both those attack types.

~RULER OF THE SEAS. level 3
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Edition: REWARD
Rarity: LEGENDARY
Element: WATER
Attack: MAGIC
ABILITIES: Blast at level 1, Switfness at level 2, Silence at level 3.

This is a water monster, in this level it has magic attacks (3), Speed (3), Health (5).

It has three abilities at this level which are-
Blast: Does additional damage to monsters adjacent to the target monster.
Switfness: All friendly monsters have increased speed.
Silence: Reduces the magic attack of all enemy monsters.
This card needs 6 mana.
Market.

Very strong mage. Also I needed that Blast ability to win this battle before battle rules could destroy my team.

~ PHANTOM OF THE ABYSS. level 4
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Edition: UNTAMED
Rarity: LEGENDARY
Element: WATER
Attack: MAGIC
ABILITIES: Flying and Dodge at level 1, Demoralize at level 2, Headwinds at level 4.

This is a water monster, in this level it has magic attacks (4), Speed (6), Health (7).

It has three abilities at this level which are-
Flying: Has an increased chance of evading melee or ranged attacks from monsters who do not have flying ability.
Dodge: Has increased chance of evading melee and ranged attacks.
Demoralize: Reduces the melee attack of all enemy monsters.
Headwinds: Reduces the ranged attack of all enemy monsters
This card needs 10 mana.
Market.

O picked this monster simply because it is a great mage and has good health. But I did not consider another important advantage this monster has- insanely high speed...

~KELP INITIATE. level 5
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Edition: REWARD
Rarity: RARE
Element: WATER
ABILITIES: Reach at level 1 and Blast at level 5.

This is a water monster, in this level it has Speed (6), Health (7).

It has one ability at this level which is-
Cleanse: Removes all negative effects on the monster in the first position on the friendly team.
Another ability at level 7 is Triage: Heals the friendly back-line monster that has taken the most damage.

This card needs 2 mana.

Market.

I picked this monster for two reasons. I wanted to give the rest of my team some protection from sneak attacks. And even more importantly I wanted to remove all the negative effects from my monster in first position of my team.

On the battlefield.
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At first I thought that both teams have comparable power. So I was expecting a very tough battle.

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I lost my tank first but this battle was still not decided. I was hoping that my enemies will take a lot of damage while attacking my LOBSTRADAMUS.

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Now I was in a real trouble. My opponent had more monsters remaining and I barely had any offensive power left.

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At this point it seemed that I can't win. My last monster with any attack power was very close to dying. But then it happened. My PHANTOM OF THE ABYSS remembered how to dodge...

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And destroyed few remaining enemies. This time I really won just barely.

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In this battle I won 21.459 Dec and 50 League Rating. My strategy worked well my mages had enough fire power to destroy my opponent's team. But this time I needed more than just strategy. My opponent's monsters missed a few crucial attacks.

ELECTRIC EELS is a decent monster I might use it more often in the future.

I think that I would like having some monster with scavenger( probably GELATINOUS CUBE) in this team. But I would not want to lose any of attack power and also I am not sure who I would be willing to replace in this team.

I hope that you enjoyed my battle. If you would also like to start playing splinterlands and earning by making posts about your battles or by making art inspired by splinterlands please consider using my referral link:
https://steemmonsters.com?ref=fieryfootprints

Also please consider visiting my art gallery. So far it has only a few pieces that are inspired by splinterlands . But in the future I might add more works with splinterlands monsters.

Thank you and have a nice day.
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