SHARE YOUR BATTLE Weekly Challenge! SAND WORM

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Hello guys,

Today I am going to share with you another battle in @splinterlands.

Battle details:
I played with water splinter. And my opponent also used a water splinter against me.
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It was a battle of total 42 mana with two rules:
Weak Magic: Magic attacks hit armor before reducing health.
Heavy Hitters: All monsters have the Knock Out ability.

I had my VALNAMOR level 4, LOBSTRADAMUS level 6, CRUSTACEAN KING level 10, RULER OF THE SEAS level 4, SAND WORM level 10, PHANTOM OF THE ABYSS level 3 and DWARVEN WIZARD level 6.
And my opponent had his/her cards as ALRIC STORMBRINGER level 8, THE KRAKEN level 4, SEA MONSTER level 10, ALBATROSS level 10, RULER OF THE SEAS level 4, SAND WORM level 10 and CRUSTACEAN KING level 10.

Let me talk about monsters that I used in this battle.

~VALNAMOR. level 4
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This legendary water summoner adds +1 Magic attack, +1 Speed and +1 Health to all friendly monsters.

Market.

This summoner really fits my team when I decide to play with many mages in my team.

~ LOBSTRADAMUS. level 6
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Edition: UNTAMED
Rarity: EPIC
Element: WATER
Attack: MAGIC
ABILITIES: Shield at level 1, Magic Reflect at level 3, Thorns at level 5.

This is a water monster, in this level it has magic attacks (2), Speed (1), Health (12).

It has three abilities at this level which are-
Shield: Reduced damage from melee and ranged attacks.
Magic Redlect: When hit with magic damage, does reduced damage back to the attacker.
Thorns: When hit with a melee attack, does damage back to the attacker.
This card needs 6 mana.
Market.

This monster cost not much mana but is a good tank.

~CRUSTACEAN KING. level 10
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Edition: BETA
Rarity: COMMON
Element: WATER
Attack: RANGED
ABILITIES: Tank Heal at level 1, Protect at level 6.

This is a water monster, in this level it has ranged attacks (2), Speed (1), Health (4), Armor(2).

It has two abilities at this level which are-
Tank Heal: Restores a portion of the monster in first position health each round.
Protect: All friendly monsters gain +2 armor.

He needs 3 mana.
Market.

Healing is great but this time the main reason why I picked this monster was my desire to weaken my opponent's magic attacks. This is why I tried to protect this monster for as long as I could.

~RULER OF THE SEAS. level 4
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Edition: REWARD
Rarity: LEGENDARY
Element: WATER
Attack: MAGIC
ABILITIES: Blast at level 1, Switfness at level 2, Silence at level 3.

This is a water monster, in this level it has magic attacks (4), Speed (3), Health (5).

It has three abilities at this level which are-
Blast: Does additional damage to monsters adjacent to the target monster.
Switfness: All friendly monsters have increased speed.
Silence: Reduces the magic attack of all enemy monsters.
This card needs 6 mana.
Market.

This monster has a high magic damage I was hoping that my opponent will not have too much armor and my attacks will do a lot of damage. Blast ability is also a nice bonus.

~SAND WORM. level 10
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Edition: Reward
Rarity: COMMON
Element: Neutral
Attack: Melee
ABILITIES: Sneak at level 1, Snare at level 6, Piercing at level 10.

This is a neutral monster, in this level it has melee attacks (7), Speed (4), Health (7).

It has three abilities at this level which are-
Sneak : tacks the last opponent's monster instead of the first.
Snare: removes the flying ability by attacking flying monsters.
Piercing: does damage to monster's health even if that monster has armor.
This card needs 9 mana.

Market.

I thought that this monster and his very high attacks will nicely remove armor from some of my enemies. And if they will be stunned those attacks will become truly devastating.

~PHANTOM OF THE ABYSS. level 3
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Edition: UNTAMED
Rarity: LEGENDARY
Element: WATER
Attack: MAGIC
ABILITIES: Flying and Dodge at level 1, Demoralize at level 2, Headwinds at level 4.

This is a water monster, in this level it has magic attacks (4), Speed (6), Health (7).

It has three abilities at this level which are-
Flying: Has an increased chance of evading melee or ranged attacks from monsters who do not have flying ability.
Dodge: Has increased chance of evading melee and ranged attacks.
Demoralize: Reduces the melee attack of all enemy monsters.
Another ability at level 4 is Headwinds: Reduces the ranged attack of all enemy monsters
This card needs 10 mana.
Market.

Another powerful mage that could do a lot of damage to my stunned enemies.

~DWARVEN WIZARD. level 6
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Edition: PROMO
Rarity: EPIC
Element: NEUTRAL
Attack: MAGIC
ABILITIES: Snipe at level 1, Stun at level 4.

This is a neutral monster, in this level it has magic attack(2), Speed (2), Health (4), Armor(1)

It has one ability at this level which is-
Snipe: Targets enemy monster with ranged, magic or no attack that are not in the first position.
Stun: When a monster with stun hits a targer, it has a chance to stun the target causing it to skip its next turn.

This card needs 3 mana.
Market.

I would probably had wanted to have some monsters with stun ability even with different battle rules. But with Knock Out rule stun ability became even more essential. Also this monster already has some of his own armor and with additional armor from CRUSTACEAN KING he turned into a good tank for last position of my team.

On the battlefield.
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At the beginning of this battle I noticed few weird things that my opponent did with his team. He placed monster that heals and adds armor in the last position. And he did not have any monsters with stun ability in his team. This meant that his team will be barely benefit from battle rules. Despite this my opponent had a strong team.

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Both teams were still holding on but it seemed that I already had an upper hand.

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My opponent's first tank fell quickly. That was a good sign.

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At this point one of my opponent's healers was barely alive. Now I was sure that I will win because healing was the only thing still prolonging outcome of this battle.

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The rest of my opponent's team had no hope and soon I won.

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In this battle I won 15.574 Dec and 18 League Rating. My strategy worked fine- CRUSTACEAN KING added armor to my team and was healing my tank. DWARVEN WIZARD was stunning my opponent's monsters making them easy prey for my strong mages and SAND WORM.

SAND WORM is a great neutral monster and I should again start using it more often.

I think that with Knock Out battle rule I would like having even more monsters with a stun ability...But I would not want to lose any monsters of my team. So maybe I would not change anything...

Bonus fact. I was renting this summoner and my rent ended right after I finished this battle.

I hope that you enjoyed my battle. If you would also like to start playing splinterlands and earning by making posts about your battles or by making art inspired by splinterlands please consider using my referral link:
https://steemmonsters.com?ref=fieryfootprints

Also please consider visiting my art gallery. So far it has only a few pieces that are inspired by splinterlands . But in the future I might add more works with splinterlands monsters.

Thank you and have a nice day.
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2 comments
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Thanks for sharing! - @cieliss

Woow the SAND WORM level 10 is really dangerous !!

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thank you very much. yes piercing ability with such high attack is very nice.

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