Hi Dear - SplinterMates,
For this week's Battle Share Contest Organised by the SplinterLands Team; details can be found @ Weekly Splinterlands Battle Share:: For this week challenge, we have LIFE Element Monster who is named as FERAL SPIRIT; we will explore this Melee attack FERAL SPIRIT monster in our post today. I strongly feel that Winning or losing battles does not matter. What matters most is how a player is building upon his/her game strategy.
In this post, we will explore this LIFE Element Monster FERAL SPIRIT-; share my strategy around it and how I'm using this card i.e. its placing position on the battlefield and how often I use the card, and at what level it should work the best for you. At the end of the post, we will also be doing a Cost-Benefit Analysis of this Card FERAL SPIRIT
The high-level pointers that we are going to discuss are as follows::-
- FERAL SPIRIT Monster card level discussion, stats, and how I am stack with the LIFE monster card FERAL SPIRIT
- Gameplay & Strategy discussed in detailed
- Battle Results & How Often I use this LIFE element card FERAL SPIRIT
- A Final Note to keep things simple; talking a bit around the cost-benefit analysis for this card. Simplicity is the one that is admired by most people & I'm one of them that likes to keep things clean, simple, and straightforward.
How Often I use this LIFE element Monscard FERAL SPIRIT
Check the following image to know how many cards I've of this Life Melee attack Monster.
I have this Wild Cat FERAL SPIRIT at level 8 with 15 more cards to spare. A player would need to combine 172 cards to reach level 8 and would require 505 cards to reach the Max Level.
Considering the cost-benefit analysis, I didn't find it worth to max this card out. Which would get me extra Melee damage and extra health but would have reduced the speed by 1. Hence considering all the factors and the cost involved I had decided to have this Wild Cat FERAL SPIRIT at level 8. And guess what I think that was a wise decision as well.
Answering the first question tied to how often I used this card Wild Cat FERAL SPIRIT. Then it's pretty straight forward, I've been using this card quite often. The best part about this card is its SPEED of 7 that I get at level 8. So it's like when I use this card in the battle it would be my FERAL SPIRIT attacking first. With other combinations of cards and summoners, I'm even able to increase its Melee damage to 5 as well and that in itself is a huge advantage to your monster line-up.
Now that we know about the card and how I'm stacked up with it. Lets Battle As
So it was a 19 MANA CAP Battle with ONE Rule - Earth-quake, non-flying monsters take 2 Melee damage. This time forcefully I took Life Monster Summoner thinking that the shield my monsters would get would be sufficient. But let's explore the battle to see the results as to what happened.
Game Plan & Strategy Discussion::
TYRUS PALADIUM was the Summoner that I selected because of the extra shield it provides to the monsters. I was heavily relying on TYRUS but due to some mistakes from my end, it didn't work out as expected. Being a low Mana Cap Battle and with Earth-quake rule, I think that I should have taken/selected monster cards that self heals. And this was a big mistake made by me in this Battle by not selecting monsters that self heal. I guess - SACRED UNICORN, as opposed to SILVERSHIELD PALADIN, would have been a better option. Anyways decision was taken and the monster was lined up for the battler so there was no looking backward.
The Game strategy was pretty simple here due to the game rule as emphasized a couple of times. I was looking to enhance the shields of all my monsters but at the same time forgot - what if the opponent comes up with Magic Attack monsters as its mainstream attacking monsters.
In the spirit of my strategy, I was further able to increase +2 Armor by my monster DEFENDER OF TRUTH. Just have a look at the following image that should give you an idea of the Armor health of all my monsters.
The maximum Armor health of 7 was with SILVERSHIELD PALADIN but all in vain due to the magic attack by my opponent's monsters. So overall my strategy didn't work out this time. Just thinking about enhancing the Armor will do the trick didn't work here. The lesson learned was to have at least one monster with self-healing ability. And as I stated above it would have been good if I had taken SACRED UNICORN, as opposed to SILVERSHIELD PALADIN the story would have been altogether different.
The Battle RESULTS;
The rest is history and I'll keep it for you to explore in the Replay Match. So overall the strategy did not work out as I was expecting. And here is the result:: A Clear Loser losing -24 points and No DECs the In-game currency WON
Watch the Battle HERE
A Final Note to keep things simple; Tell me in One Word Should I include this Wild Cat FERAL SPIRIT in my card collection?
I'll be very frank here and the straight forward answer is YES. One should definitely consider having this **Life Monster this **FERAL SPIRIT**** because of two reasons. The first one being is the SPEED that it has. This means the higher the SPEED of the monster the first chance it gets to do the damage to your opponent monsters. The second reason is tied to the Low Mana Cap of this card which is 3. Lower mana cap cards are easy to fit in any battle. And with respect to this Wild Cat FERAL SPIRIT which has great agility/speed and also being a low mana cap card makes it a perfect combination of a card that definitely should be added to one's collection of cards.
Cost-Benefit Analysis for FERAL SPIRIT
As seen from the above image; at level 8 you need to combine 195 of these cards and one card costs around $0.13. Hence at level 8, a player would need to shed around close to $25+
195 * 0.13 = $25.35
I'm not saying or recommending to have this FERAL SPIRIT card level 8. The ideal level that I would recommend to level 5 for which you will need to combine 25 cards and it would cost you around $3+
25* $0.13 = $3.25+ FERAL SPIRIT card at level 5
Hence there is much of a difference in spending $3 as opposed to $25. Considering the cost-benefit analysis and stats of the card that a player gets at level 5 my recommendation is to start at level 5 and build your card accordingly as you like. At level 5 the card is still strong which gets you 2 Melee damage with 6 Speed and 3 health which is quite a competent card to have and also considering the low mana cap which is 3 of the card. Overall a good to have at level 5, I would say.
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