Every week there is a Splinterlands challenge to share a battle using a specific card and on this week's post it is the Coral Wraith. I also encourage Splinterlands players to partake in the challenge because you get to try different strategies and earn some crypto in the process.
Featured Monster: Coral Wraith
Coral Wraith is a magic-based water splinter with the sneak and rust ability. Sneak has a high priority and it allows you to attack the last monster on the field while rust decreases the armor on the opponent's side.
I think Coral Wraith is a good card to place because magic damage ignores armor and goes directly to their HP. If an opponent leaves a low HP monster at the end, you can take it out before it can deal enough damage to your side. My Coral Wraith is only level 2 so it does not have the rust ability.
Rule set, Battle and Plan
The rule set this time is enrage and trample but I don't have any cards right now with trample. I also left with only two different decks to use from and that is the water or the dragon set. As such I am thinking of using the Kraken as a beefy tank that draws all the attacks to itself. By doing so, my other cards will be able to dish out more damage.
The summoner I choose to use this time is Lir Deepswimmer. I only have a level 1 version of this card but it is also the legendary untamed water summoner. It's abilities includes +2 armor, return fire (counter range attacks), and blind. This will make it tough for my opponent if they use ranged or physical cards against me due to the extra abilities. The only downside of using Lir is the fact that I am giving up 4 mana that I could use elsewhere.
Given the fact that I am planning to use the Kraken to take advantage of the Enrage ruleset, I plan on also using the Crustacean King to heal and I also do not have to worry too much my monsters dying until the Kraken dies.
I see a Kraken on my opponent's side as well and they also have an affliction card. My opponent also has 3 ranged cards on his side so I am feeling confident about winning this fight so long as my Kraken lives long enough. As I don't have any ranged monsters, his debuff for -1 range is worthless and his summoner also does not give any buffs.
I have managed to do a little bit of damage using return fire and the blind has also made my opponent miss an attack. While my opponent's Kraken is still alive, I am feeling a little bit more confident since my Kraken was able to avoid affliction and heal this round.
My Kraken is almost dead and it also has affliction now. So I think it served its purpose since the opponent is now down 2 different cards (Kraken and fire spitter). I don't see any reason why I should lose unless I actually miss a lot due to my return fire and armor left.
I wasn't expecting to take zero damage for the previous round but it did work out. As my opponent only has a single ranged monster left and he can't attack, the battle is pretty much over. Overall my strategy was incredibly effective and my opponent really didn't have a chance to take out my cards.
This time around the battle didn't exactly go was I expected but my lineup was definitely stronger than my opponents.. The coral wraith could not use its sneak much until the later rounds. I think my opponent also wanted to use the kraken to take advantage of the enrage rule set so it ended up being more of a problem between whose kraken dies first.
My summoner definitely gave me an edge and the blind, armor and return fire helped me against my opponent. Since my line up this time had a bunch of low HP monsters, I am glad that my Kraken did its job. If my opponent did land its affliction on the 1st round, I am sure it might of spelled some trouble for me and I am sure it would of been a closer match.
You can see my entire match here.
What did you think of my match? Was there anything you would of done differently? I think it is quite interesting to see how different players use the same card.