SPLINTERLANDS -- I Thought This Battle Is Not Going To End But Then This Happened.
Greetings Splinterlands Warriors,
Hope all of you are having a great time. Welcome back to my another splinterlands post. As all of us are in lockdown right now so most of the time I used to spend in this game so I am having a great time with it.
Today when I was playing this game, one battle was very interesting which was seems like the battle is not going to end. But then after "Round 20", all the monsters started to take damage automatically which is called "Fatigue". It was really a new thing for me in @splinterlands.
About The Match:
- For this match mana cap was 13.
- And played with the "Fog Of War"(Monster loss their sneak and snipe ability) rule.
- And I couldn't use the Death Summoners or Monsters.
I was using my EARTH Summoner "WIZARD OF EASTWOOD" along with "FLESH GOLEM" in level 1, "WOOD NYMPH" in level 1.
Now Let Me introduced you with The Cards I have Used In The Battle.
SUMMONER: WIZARD OF EASTWOOD(RARE EARTH Summoner)
The Wizard of Eastwood is the long-time rival of the Magi of the Forest. The Magi no longer summons, but teaches new summoners from his Summoner's Green school in the Western Forest. The Wizard of Eastwood, who had chosen a life of selfish seclusion so many years ago, has suddenly returned as a formidable contending summoner to the Mount Mox tournaments.Source
It cost only 3 mana cap to use in the battle and has the ability to decrease -2 Armor of every Enemy monsters.
NO 1: FLESH GOLEM(COMMON EARTH Monster)
"FLESH GOLEM" is a Common Earth monster which has no ability. At level one, this monster comes with,
2 Melee attack
and 9 Health.
"FLESH GOLEM" is a very strengthful monster in splinterlands. It is really surprising that only cost of 06 mana, this monster comes with 9 Health. Since they reside in the damp root tunnels of the Elder Tree, they are very damageable and powerful with their 2 Melee attack power. And also 3 Speed helps them to dodge attacks from enemy monsters.
It cost only 06 mana to use in the battle.
NO 2: WOOD NYMPH(COMMON EARTH Monster)
"WOOD NYMPH" is an COMMON EARTH monster which has the "Tank Heal" ability. At level one, this monster comes with,
1 Magic attack
This "WOOD NYMPH" is a very found of frenzy of mischief. This bud Is a source of life. With the help of "Tank Heal" ability, this monster healed up the health of first position monster's each and every round in the battle. But as "WOOD NYMPH" has only 2 health and lowest Speed, this monster can't get any chance against enemy monsters.
It cost only 04 mana to use in the battle.
Here Is Some Screen Shots Of The Battle:
The reason I used this line up because as per the battle rule there is no "Sneak" and "Snipe" ability monster. So as long as my first position monster is alive no monster can harm my other monster's. So I used "FLESH GOLEM" in the first position which has 9 Health and in the second position I used "WOOD NYMPH" with "Tank Heal" which can keep healed up my "FLESH GOLEM".
And I am 100% sure my opponent thought the same way I was thinking. So he used Level 2 Melee attack monster "SILVERSHIELD PALADIN" in first position with a level 3 "Tank Heal" ability monster "DIVINE HEALER" in the second position.
As the battle started all the monsters started to hit one another. My "FLESH GOLEM" got hit from opponent's both monster and lost 2 Health. Opponent's monster "SILVERSHIELD PALADIN" has the "Shield" ability which help it to reduce damage from the attack of "FLESH GOLEM". But still this monster lost 2 health too.
And then both of ours "Tank Heal" ability monster's "WOOD NYMPH" and "DIVINE HEALER" healed up our Melee attack monster's "FLESH GOLEM" and "SILVERSHIELD PALADIN". As a result both of them get back to their full health.
And this process continued until the round 20. In every round my "FLESH GOLEM" and opponent's "SILVERSHIELD PALADIN" lost 2 health but each time they get back to full health because of "Tank Heal" ability from "WOOD NYMPH" and "DIVINE HEALER". At this point I was thinking that this fight will never be end. But then I saw an unusual damage to all the monster which is caused by the "Fatigue".
At round 21, all the monsters damaged by 1 health due to the "Fatigue". And then as the round increase, the damage from "Fatigue" started to increase also. At the round 23, when when damaged is -3 health due to "Fatigue" my opponent lost the two of his monsters where I still had a monster "FLESH GOLEM" alive with only 2 health. So I won the battle.
And if you haven't played Splinterlands yet then you are always welcome as new warrior. Check out the Official Website Of Splinterlands Using My Referral.
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