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RE: Splinterlands - Playerbase marketing level 0

in Splinterlands5 months ago

Hi @felipejoys, I totally agree with you.

I think blockchain and decentralization is a core value of the game, but new non-crypto users do not need to know anything about it. Moreover, a lot of people gets scared by the term "blockchain"... Just think "I don't know anything about it, but heard about lot of scams... they are promising me money... too nice to be true"

Looking at Splinterlands homepage only a little mention is done of the blockchain, so thumbs up for the homepage! I think it is really nice and attractive also for non-crypto users. Pain comes later.

If you login and enter the site, it is soon clear that crypto users are advantaged. "They can earn more money from writing posts and trading, then invest them into crazyly expensive cards.. Instead I have to pay "real" money. This is unfair!" (I'm just reproducing thoughts of a potential new user not willing to enter the crypto sphere. Of course to me crypto are real money!)

At the moment we are in the situation:

BOTS > CRYPTO USER > NORMAL USER

But the aim remains the following one:

BOTS = CRYPTO USER = NORMAL USER

I see the devs moving in the right direction. This is enough to me at the moment, because I also really enjoy playing

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They can earn more money from writing posts and trading, then invest them into crazyly expensive cards

Tell them we are simply using the money we are paid for our work, though...

I see the devs moving in the right direction

The only problem I have with them is at the marketing division!