The Sea Monster will sunk your ship! Monster analysis and strategy

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Ohh... Sea Monster... mighty creature ... give me Poseidon blessing ... give me the power of the tidal waves ... and help me sunk my enemy's ship on the bottom of the sea!
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This wonderful reward card has a common rarity. It's an melee water type that can heal. With 8 health and 4 attack, the Sea Monster is perfect to shield some powerful hitters, casters or ranged cards.

My strategy was based on the high damage and healing attributes of the Sea Monster, hoping that will take the opponent down as quick as possible. Selected the chicken cause is free to use and Ice Pixie for the speed!

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My opponent had the Nectar Queen, with bigger health than my Sea Monster and the same attack, and Ooze in the back. The strategy was a winning one, as the speed of the Pixie didn't drop too much because of the Ooze and managed to hit before the Nectar Queen.

See the battle here: Sea Monster v Nectar Queen

On battles with higher cap, I would use cards that hit behind the tank, to kill quick cards that could boost or heal my enemies, such as the Narwhal or the Tower Griffin

I like the Sea Monster card and this is in my 1st position whenever playing with the Water Splinter. Is an upgrade to the Serpent with dodge, the tank I was using before. The Sea Serpent is an excellent option for both short rush games and strategic long fights.

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