Splinterlands Challenge of the Week: Pirate Archer

in Splinterlands4 months ago

This week's Splinterlands Challenge of the Week was to showcase the Pirate Archer from the Water Splinter

I have mine at level 6, which is where he picks up 2 damage and blast, which is 3 damage for 2 mana, very handy! Although he only has average speed and low health.

The battle below is one in which I use the Pirate Archer sacrificially in order to to soak up sneak, and it worked quite well!

The Rule Set and Line Up

  • Mana 34
  • Earthquake
  • Slow

Valnamor might seem like an odd choice for a slow ruleset, but I felt his +1 speed acting as a hex was worth it for the +1 magic and health - magic doesn't miss flying monsters which opponents tend to use with Earthquake and the plus one health is useful with Earthquake, effectively giving all monsters an extra round!

Screenshot 20201003 at 20.37.12.png

Summoner - Valnamor

  1. Lord A - I always play something with either shield or self heal as a tank with Earthquake
  2. Pirate archer - with treble strengthen he's really there to soak up damage, given that he won't last long anyway due to not having flying.
  3. Mermaid Healer - for the Pirate Archer and in anticipation of reflect, and 2 damage and strengthen. She also heals herself if it comes to it, good for Eearthquake!
  4. Main damage card 2 - Phantom thingy - and fly!
  5. Main damage card 2 - Sea Genie
  6. The Crustacean - for protect and heal.

Did my strategy work?

Beautifully, to see it in action [click here](https://splinterlands.com/?p=battle&id=361028702581e0fa43d43621dde109e1d54fd8b7!

  • Round 1 - we trade blows for no losses - the Archer takes a pounding due to my opponent's snipe and blast, but holds out. Lord A is standing very strong!
  • Round 2 - My opponent loses his Lord A due to Earthquake, I lose my archer due to snipe. my magic attacks pound his Cerberus.
  • Round 3 - My opponent loses his Cerberus due to Earthquake. I lose my Mermaid, but he loses his Earth Elemental and his Naga Fire Warrior
  • Round 4 - Earthquake takes out his first ranged attack.
  • Round 5 - it's all over with the death of his beatle!

How important was The Pirate Archer?

Crucial - but used in an unusual context.

I obviously made the right choice using my mana mainly to play two high powered magic attacks with a 5 mana summoner, leaving me only 2 mana for a second tank - it made sense to choose the archer, who had good health with the buffs and shields.

He soaked up an entire round and a bit of snipe and blast, keeping the damage cards alive longer!

Final Thoughts: Pirate Archer - How to Use Him Most Effectively?

This battle didn't showcase the archer in a classic rule set!

I personally find him most effective in low mana battles, especially when combined with snipe, assuming your opponent plays a magic or ranged attack in second.

He's also best played nearer the back of course!

If you don't yet play Splinterlands, why not give it a go?

Anyone using my referral link will receive a free rare card!


Nice using the Pirate Archer as a tank. I couldn't check the battle but apparently it did work. 🙂



Oh did the link not work?

No, it didn't load the battle. Maybe still a node issue.

Worked fine just now for me - i did check. Must've been a temporary thing!

Posted using Dapplr

I use the Pirate Archer a lot. He is low mana, but can do a lot of damage. I am looking to level up my Crustacean King to get the Protect ability. That will help a lot. My gold Mermaid Healer is my most valuable card and very useful too. I just like Water for some reason.

Great battle

Water splinter is the best for me.

Thanks for sharing! - @mango-juice

Very nice post about pirate archer! Keep playing splinterlands and post awesome contents!