Bronze League Water Strategy
In the last post, I talked about a strategy for the Death team, but it can only be used in the higher leagues. Today we're going back to the Bronze League!
My goal is to help new players, with ideas for their battles, which won't always work but can be a good guide for certain situations.
Routinely, when thinking about the Water splint, the first thing that comes to mind is devastating magic attacks, but that's not always the case.
In the battle I'm going to show you, I didn't use any magic attack cards and, you can win with Water on many occasions without relying solely on magic.
The bastion of this idea is to use the Sea Monster card as a tank:
Its drawback is that it is rather slow, and in some cases, it can be eliminated before it can heal if the opponent has enough damage and fast cards.
It can be even more effective in the Reverse Speed rule, and also in battles where you cannot use legendary and/or epic cards.
Here we can see his great performance in the ruleset:
Spreading Fury
All Monsters get the Enrage ability.
Enrage
Has increased Melee attack and Speed when damaged.
Sea Monster + King Crustacean together add healing of 6 hit points by round, so if the total opponent's attacks against the tank add less than 6, there is no way he can kill the Sea Monster.
Click on the image to watch the fight:
For today is this! I will soon come back with more strategic battles tips!
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Images: PixBay, @splinterlands
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At higher levels I like to triple-up with tank heal from an Albatross too.
True, for just 1 mana, it's a very useful card!
This thumbnail is amazing! Did you design it? I love the great wave.
is a classic japanese print :D