SHARE YOUR BATTLE Weekly Challenge!

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Hello guys,

Today I am going to share with you another battle in @splinterlands.

Battle details:
I played with earth splinter. And my opponent used fire splinter against me.

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It was a battle of total 44 mana with two rules:
Weak Armor- Magic attacks hit armor before they hit health.
Taking Sides - Neutral monsters may not be used in battles.

Lineup.

I had my LYANNA NATURA level 6, FLESH GOLEM level 5, OAKEN BEHEMOTH level 3, SPORCERER level 1, SPIRIT OF THE FOREST level 3 and KRON THE UNDYING level 3.

And my opponent had his/her cards as MALRIC INFERNO level 6, SERPENT OF THE FLAME level 5, GIANT ROC level 8, PIT OGRE level 6, GOBLIN SHAMAN level 8, ELEMENTAL PHOENIX level 2 and FIRE DEMON level 5.

Let me talk about monsters that I used in this battle.

~LYANNA NATURA. level 6
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This rare earth summoner adds +1 Health to all friendly monsters. It needs 3 mana.
Market.

~FLESH GOLEM. level 5
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Edition: ALPHA and BETA
Rarity: COMMON
Element: EARTH
Attack: MELEE
ABILITIES: Heal at level 3, Void at level 7.

This is a earth monster, in this level it has melee attacks (3), Speed (3), Health (10).

It has one ability at this level which is-
Heal : Restores a portion of the monster's health each round.
another ability at level 7 is Void: Reduced damage from magic attacks.

He needs 6 mana.
Market.

~OAKEN BEHEMOTH. level 3
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Edition: DICE
Rarity: LEGENDARY
Element: EARTH
Attack: MELEE and MAGIC
ABILITIES: Reach and Void Armor at level 1, Knock Out at level 2, Dodge at level 3 and Trample at level 4.

This is a earth monster, in this level it has melee attacks (3) and magic attacks (2), Speed (3), Health (10), Armor(3)

It has four abilities at this level which are-
Reach: Melee attack monsters with the reach ability can attack from the second position of the team.
Void Armor: Magic attacks hit armor before they hit health.
Knock Out: Does double damage when attacking an enemy that is stuned.
Dodge: Has increased chance of evading melee or ranged attacks.
another ability at level 4 is Trample: When a monster with Trample hits and kills its target, it will perform another attack on the enemy team.

He needs 12 mana.
Market.

~SPORCERER. level 1
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Edition: UNTAMED
Rarity: EPIC
Element: EARTH
Attack: MAGIC
ABILITIES: Rust at level 1, Silence at level 4, and Affliction at level 6.

This is a earth monster, in this level it has magic attacks (2), Speed (1), Health (5).

It has one ability at this level which is-
Rust: Reduces the armor of all enemy monsters.
another ability at level 4 is Silence: Reduced magic attacks of all enemy monsters.
another ability at level 6 is Affliction: When a monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.

He needs 6 mana.
Market.

~ SPIRIT OF THE FOREST. level 3
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Edition: ALPHA and BETA
Rarity: LEGENDARY
Element: EARTH
Attack: RANGED
ABILITIES: Flying and Snipe at level 1, Tank heal at level 2, Protect at level 3

This is a earth monster, in this level it has RANGED attacks (2), Speed (6), Health (8).

It has four abilities at this level which are-
Flying: Has increased chance of evading melee or ranged attacks from monsters that don't have Flying ability.
Snipe: Targets enemy monster with ranged, magic, or no attack that are not in the first position.
Tank Heal: Restores a portion of the monster in the first position health each round.
Protect: All friendly monsters gain +2 armor.

He needs 7 mana.
Market.

~ KRON THE UNDYING level 3
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Edition: UNTAMED
Rarity: LEGENDARY
Element: EARTH
Attack: MAGIC
ABILITIES: Heal at level 1, Divine Shield at level 2, Last Stand at level 3.

This is a earth monster, in this level it has magic attacks (3), Speed (2), Health (11).

It has three abilities at this level which are-
Heal : Restores a portion of the monster's health each round.
Divine Shield: The first time the monster takes damage it is ignored.
Last Stand: Gains increased stats if it is the only monster on the team alive.

He needs 10 mana.
Market.

On the battlefield.
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In the beginning of this battle most of my monsters were targeting my opponent's SERPENT OF THE FLAME. My SPIRIT OF THE FOREST was attacking GOBLIN SHAMAN. Most of my of my opponent's team were targeting my FLESH GOLEM.

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In the beginning of round two my opponent no longer had his tank but my FLESH GOLEM was also barely alive. Still I was confident in my victory because I trusted that in worst case my KRON THE UNDYING will win this battle with Last Stand stats boost.

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At this point victory was already close. I just had to destroy PIT OGRE because his stun ability could have been troublesome.

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At this point outcome of the battle was clear. Two remaining opponent's monsters could not resist against the might of my team.

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FIRE DEMON fell and my team won with minimal casualties.

                       Battle Results   

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In this battle I won 9.197 Dec and 19 League Rating.My strategy worked better than I expected- I didn't even have to resort to my triumph card( Last Stand). FLESH GOLEM protected my team well. SPORCERER lowered opponent's armor, SPIRIT OF THE FOREST increased my teams armor and healed my tanks. And my entire team was useful in the offence. One thing I would like to change is that I would like to have SPORCERER at a higher level so it would have Silence ability.

I hope that you enjoyed my battle. If you would also like to start playing splinterlands and earning by making posts about your battles or by making art inspired by splinterlands please consider using my referral link:
https://steemmonsters.com?ref=fieryfootprints

Thank you and have a nice day.
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Posted via proofofbrain.io



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