Splinterlands: Welcome To The Metaverse

Over the past couple weeks I wrote a number of articles about the Metaverse. The lastest discussed Universal Avatars as a major piece going forward.

The reason for covering this topic is because it is a concept that is going to be garnering a lot more attention down the road. Quite simply it is the direction we are heading in and few are aware of it. While it is mostly in the conceptual stage, we see part of the foundation emerging.

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Of late, it became evident that @splinterlands is part of this shift. We know a lot is happening with this and it exemplifies what the future is about.

The Metaverse is primarily dealing with gaming at the moment. This will, however, expand into all areas of our lives. In short, the Internet is growing up.

Play2Earn

This is a tag that many are starting to use. It is also a novel concept, one that captures the essence of the Metaverse.

Play2Earn is changing the face of gaming. By using blockchain, in- game currencies now have monetary value. At the same time, due to NFTs, all in-game assets are property. With the emergence of governance tokens, we see things shifting away from the corporate owned model of gaming.

On the latest podcast of CryptoManics, I was asked if people could now make a living off Splinterlands. There is no doubt the game is expanding in what is offered. Certainly, when looking at a question like this, it depends upon one's location and financial situation. Some people have a much higher level they need to reach due to cost of living requirements.

That said, Splinterlands is showing everyone how the #Play2Earn model is emerging. Anyone can start in the game with a basic pack and get rewarded. Each game provides a payout which adds up over time. Long-term players amass cards and other tokens that enhances the ability to succeed.

It is a concept that will spread throughout much of gaming. Ultimately, many will have the choice of playing a game from a major corporation for little financial return or join something like Splinterlands whereby one accumulates monetary value and assets.

Which do you think most will opt for?

Online Profession

By the end of this decade, the Metaverse will be how a lot of people make there "living".

We are seeing the expansion of the Internet. Basically, this is going to be ubiquitous. Many are already to the point where they are "online" all the time. This is going to grow as more becomes smart. With sensors being put into most things, a digital layer is forming around our physical world.

To me, we are seeing a blending between the online and offline worlds. This is going to alter how people interact and what type of earnings or rewards they get.

The expansion of blockchain is going to be a foundation in what is taking place. This offers applications (and games) the ability to build in rewards for whatever activities are pertinent to that project.

Taking this idea out further, we can see the tokenization process being applied to most everything. This means that people's professions will basically be their online activity.

So yes, individuals will be making a living off a game like Splinterlands, or at least part of their income. For the early days, this game is every bit of the Metaverse as we are shaping it up now.

It is also providing a "visual" for how things are going to unfold over the next couple of decades. The game is incorporating a lot of components that will be present in the virtual world. With the land sale, we can see how development in that area is going to take place.

Now couple this with Virtual Reality and we see the promise that Splinterlands is providing.

Driven By Entertainment

What if work became a thing of the past? Are we moving towards an existence where everything can be summed up as "entertainment"?

This is the foundation of the Metaverse. In such a world, people volunteer for all they experience. Thus, one is not forced to engage but, rather, joins the events based upon his or her own free will.

Imagine for a second, within the Splinterlands game, a build out of virtual towns and cities. One would travel throughout that realm, engaging in "game" activities that provided a monetary return. While the person is doing it for the entertainment value, since there is a form of compensation, isn't that what work is?

Since we are looking at something that is ubiquitous, people will be engaging in this realm all the time. Add in automation (AI) and we can easily see how many things will operate without human involvement. Augmented Reality will serve to bridge the physical with the digital.

In short, the Internet is going to evolve from social to experiential. With technology advancing, we are going to see more sense brought into these platforms. Hence, something like Splinterlands, when we are operating in full immersion, could offer a host of other features that enhance the experience of all.

Of course, this will also be enhanced by additional rewards as one goes deeper and further into the game.

If we understand the mechanisms that are being put in place for the Metaverse, we can see how Splinterlands is on the road to embracing what is happening. It is a game that is played for fun and enjoyment. However, it is also one that has many layers of financial opportunity. Over the past couple years, each layer of development added to the potential for each person involved. Now we see both players and investors benefitting.

This is the essence of the Metaverse. Too many are still tied to the idea that something "virtual" is not real. This is a mistake, usually shown by one's generation. The Millennials, those who grew up with the Internet, do not have this problem. Something online can have extreme value even if it does not exist in physical form. After all, what does Facebook own in the physical world that makes it a trillion dollar company?

A game like Splinterlands has very few limitations. Since it operates in the digital world, more can be added to it. Layer upon layer can be built, enhancing the experience of each player. At the same time, the financial opportunities can just keep growing.

This is a rarity right now but in a decade it will be commonplace.

Welcome to the Metaverse.


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After all, what does Facebook own in the physical world that makes it a trillion dollar company?

Its users.

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oh snap. that is so true.

If a service is free, you're the product (Google, Facebook, Twitter, Instagram)

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INetresting topic, and interesting times! I joined Splinterlands almost three years ago, and the finantial part is just the cherry on top because the game is so good. My jaw has dropped yesterday and still hasn't come to its place; SPS just brought things to a whole new level! :)

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Bang, I did it again... I just rehived your post!
Week 67 of my contest just started...you can now check the winners of the previous week!
!BEER
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I am really happy that I was an early adopter of Splinterlands. It has turned out to be a pretty smart move right now.

One would travel throughout that realm, engaging in "game" activities that provided a monetary return.

What sorts of activities? In order for people to be compensated, they need to bring value to the developers or at the very least someone on some level right?

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Any activity that you can think of? What about being a virtual patron of an establishment? How about performing as a virtual night club act?

The possibilities are endless.

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NFT gaming is going to be HUGE. People love collecting stuff in games and pay some serious money for skins and other items. Now imagine really OWNING those assets and being able to mine with them, trade them etc. Just scratching the surface.

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NFTs are going to take over everything. Consider how much impact they will have on entire industries, not just gaming.

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But while all the people are constantly online, who is taking care about the real world? Who is keeping the streets clean, who is providing the food, who is producing and shipping toilet paper, light bulbs or smart phone and car components etc. ?
Are you saying the world will be divided in 2 classes, the losers who have to work in the physical world and the winners who can delve in DApps while earning money doing so?
Reminds me a little to the Eloi and Morlock from the H.G. Wells novel "The Time Machine". Not sure if such a world is sustainable.

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I guess people asked similiar question in the 20th century when that sports thing started to be a money-making machine. It took quite a few people off their agriculture jobs (full-time players or part-time hobbyists/spectators).

Fast forward to now, how many people play tennis? How many follow it as fans? How much does the world's number 1000 earn from their playing?

It is online so the percentages are going to be more favourable. OK, but did online poker boom empower people in Nigeria or Venezuela? Also, did it last forever?

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Who is growing the food? Who is building the cars? Who is making the semiconductors?

Our world is becoming more automated. For the past 70 more, between machines and computers, people were reduced in many fields. The US manufactures more than it ever did yet employs more than 1.5 million less people compared to 30 years ago.

And now things are accelerating. People are going to have a lot more time on their hands in a couple decades.

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What if work became a thing of the past? Are we moving towards an existence where everything can be summed up as "entertainment"?

I guess we'd then need robots to produce the "real" things? We aren't quite there yet, but this is surely shaping up to be the next transformation of society

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We are already there to a degree. Have you seen how food is produced? Most of that is machinery and now it is becoming automated. Look at most factories, they are full of robots.

And just wait until 3-D printing advances.

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We are seeing the expansion of the Internet. Basically, this is going to be ubiquitous. Many are already to the point where they are "online" all the time

I sort of talked about something like this in one of my posts. I spoke about how many are not spending a whole lot of their time gaming. In the post, there was argument that playing games aren't sustainable and it's not a means of income that can be dependable but then, its about building, playing consistently and having the value of ones, let's dat DEC increase overtime. In the future, the internet will be everything

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Gaming in the US is a $20 billion a year business and growing. Who knows what it amounts to around the world. This outpaces both the NFL and Major League Baseball. The issues is that few make the bulk of the money.

So why is gaming not sustainable when you are dealing with that type of money.

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This outpaces both the NFL and Major League Baseball.

Imagine that... Just in the US alone, the other part of the world combine would surely match or surpass that figure.

So why is gaming not sustainable when you are dealing with that type of money.

This is actually the notion of a lot of people who feel they cannot put their time or money into gaming. I know a handful of such people.

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You want to take this one step further @josediccus?

The future of gaming in the VR world is going to end up so lifelike that I have a feeling that is going to take over the entertainment business.

Why make a film or a television show when you can develop a fully interactive world around that idea?

Instead of people simply viewing it, they will be part of the action, able to get rewarded for things they do in the "movie".

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I read your post about expecting something huge from Splinterlands soon but I did not see this coming. I mean I was excited at the value of my deck then, but seeing it rise 8 times its initial value? Damn!

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It does appear a lot of people are happy with what is going on with that game.

The values will go higher if they keep attracting more people.

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Of course gaming is 20-billion thing. That is because there are people happy to pay for their games.
Of course people are going to have more time in the future. Those who also have money will be able to spend more and more.
Of course you can be a professional advertisment watcher once the companies decide to reroute ad space money from stadiums to videogames.

The one thing article/comments are missing is: People have been Playing2Earn for centuries. Fun fact: They needed decent winrates to do so.

Putting it all together: If we are playing, and noone seems to be losing money it is a good time to look around for the guy that throws the banknotes in the middle. If he is there, we are good. If you cannot see anyone, losing the money is postponed to the moment when the bubble bursts.

Gaming is not creating. It is moving (a lot of) money and/or attention around but it is not a free market solution to distribute what the robots manufacture across the humankind. With or without a big company it is a funnel taking from many giving to few. P2E just rearranges the receivers a bit.

If you know when to sell, you can earn. I am not saying now is the time, but I know the expiration date exists.

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Yes, it is evident we're going in that direction. Combine it with the brain chips that Elon is preparing for us, and there you go!

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It’s all coming together like a plan, with either much larger freedoms and financial successes for many, or severe enslavement and impoverishment. What China is doing could spread, Facism seems contagious, and fear gets us yo hive up our freedoms.

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I will be the first to admit, I didn't take the concept of Play2Earn gaming very positively, after all the shenanigans that Axie Infinity has been involved with, and how the game is actually set up. Obviously Splinterlands is very different, and available to anyone who wants to play.

I definitely can get behind the idea of what amounts to a digital card game, where each card is an NFT. I was a big collector of Yu-Gi-Oh and Pokemon cards, and the digitization of gaming only makes sense with something like Splinterlands taking the reigns.

Where can I find the most comprehensive reviews of Splinterlands and how it all works? I have an account, opened last year, but hadn't really dabbled all that much.

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