Investing In Splinterlands: The Grenadier Tears It Up

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(Edited)

I'm still getting used to the idea of game components as financial investments, but Splinterlands truly crosses that line of between financial utility and entertainment.

That said, with the somewhat recent release of DICE packs, I want to highlight the one card that appears to me as a much have at its max level, particularly if you've been in the game long enough to have a maxed out Selenia Sky or Prince Rennyn, both of which give a bonus to ranged attacks. That card is the epic neutral monster, Grenadier.

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I'll be honest, while most of the DICE cards can be good in their own right (and the summoners offer a refreshing perk for those just getting into the game), it feels like many of the monsters are somewhat handicapped in various ways relative to their deployment costs.

The Grenadier is the one monster that seems quite powerful at that max level, particularly with the overwhelming use of Lord Arianthus. The Grenadier's Oppress characteristic can make short work of a front-line non-attacking defender such as that relative to its own very inexpensive deployment cost.

The perks that stand out the most to me are the following:

1) Neutral Blast - Already a difficult combo to beat given the lack of neutral monsters with blast, but one only amplified by the strong ranged attack of 3 (boosted to 4 with the right summoner and possibly 8 on a non-attacking defender). Add in the splash damage and you're looking at a max potential of 16 damage for a single attack that could be issued out just with a Selenia Sky and under the right conditions (incredible for a card that costs 3 to deploy).

2) Snaring multiple enemies - Perhaps one of the more underrated, but most satisifying aspects of this card is its ability to snare multiple defenders at the same time given that snare apparently carries over to the splash damage attack as well. Considering the frequent use of the 2nd defenseman flying monsters, the Grenadier can influence the outcome in some pretty sneaky ways.

Obviously, the one downside of the Grenadier is its limited 3 health and 2 speed. The speed of 2 is somewhat mitigated by the fact that most non-attacking monsters have a speed of 1, but also by the fact that flying creatures are automatically landed hits due to snare. Indeed, it seems the only real outstanding downside is the 3 health, which is most unfortunate given how useful the Grenadier could be during the Earthquare play mode. Yet, at 3 health, he could only really survive two rounds on his own making him actually somewhat useless at this play environment.

Overall, a must own for the elistist of elite players out there given how expensive he'll probably become at max level.

Posted Using LeoFinance Beta



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I could bite my monster-butt to not have bought that card right away. I speculated it could go down but I couldn't have been any more wrong. Great card indeed.

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