(ES/EN) 3Dart: Kobold Miner en proceso / Kobold Miner in process
Hello hivers, happy day.
Today I share with you the advance that I have of the art for the contest of the sema 143 of splinterlands.
Hola hivers, feliz día.
Hoy les comparto el avance que llevo del arte para el concurso de la sema 143 de splinterlands.
This character had not seen it in full body, and I thought it would look great in 3D. This time I decided to do it directly in its original position so as not to have the problem I had with Lorna and the rig.
Now I leave you images of the development process.
Este persona no lo había visto en cuerpo completo, y me pareció que se vería muy bien en 3D. En esta oportunidad decidí hacerlo directamente en su posición original para no tener el problema que tuve con Lorna y el rig.
Ahora les dejo imágenes del proceso de desarrollo.
-First I model a base with a shape to start sculpting.
-Primero modelo una base con una forma para empezar a esculpir.
-The problem with not making the character in a neutral pose is that I can't help myself with the symmetry tool when sculpting, so I have to imagine what the unseen part of the illustration looks like.
-El problema de no hacer el personaje en una pose neutral es que no me puedo ayudar con la herramienta de simetría al esculpir, entonces tengo que imaginar como es la parte que se no se ve de la ilustracion.
-At the beginning it looks very bad but it is improving a little.
-Al principio tiene muy mal aspecto pero va mejorando un poco.
-After I start to put details is when it begins to take more hours and hours to decide if it is ready or not, I always think that something is missing hahaha.
-Después que comienzo poner detalles es cuando empiezo a tardar mas, horas y horas para decidir si esta listo o no, siempre pienso que le falta algo jajaja.
There is still a lot of work to be done, fine-tuning details, modeling the sail, the hat, the glasses, the fabric on his shoulders and finally the textures. I hope to have it ready tomorrow or the day after tomorrow.
Well friend is all the work today, I hope you like it, until next time 😄
Aún falta bastante trabajo, afinar detalles, modelar la vela, el sombrero, los lentes, la tela que tiene en los hombros y finalmente las texturas. Espero tener listo mañana o pasado mañana.
Bueno amigo es todo el trabajo de hoy, espero les este gustando, hasta la próxima 😄
Play splinterlands: https://splinterlands.com?ref=rowell
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That came out pretty good! And impressed that you sculpted it in the pose, that would have killed me XD
hahaha thanks, it is achieved with a lot of patience and some swear word for the annoyances XD
That I can thoroughly believe XD
hahahaha, I just finished it and published it, if you want to take a look at it.
Just as well you mentioned it, you don't seem to have used blender or 3d tags on that one so I would have missed it XD
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Gracias!!! 😃