Topic of my next post was meant to be...

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(Edited)

...How about having a very rare double ruleset?

Looks like before I even put the idea into the post the Splinterlands team managed to think somewhat same and we will see amongst other things the double ruleset very soon in the game.

Why I was thinking of double ruleset? To really spice things up and to have more variety in the game.

Like a month ago I was thinking of an upgrade to the quest system because playing the same 5 quests over and over again is still pretty boring. You can check the post here - https://www.palnet.io/spt/@eirik/the-quests-in-splinterlands-are-pretty-boring-i-must-say. I was inspired by Hearthstone and actually Splinterlands doesn't even have to copy and can create their own cool quests based on the abilities and stats that are unique to the game. Some ideas are below:

Play [X amount] of ranged attack cards.
Play [X amount] of melee attack cards.
Play [X amount] of magic attack cards.
Heal your cards for 100 health.
Play [X amount] of cards with more than 2 armor.
Dodge 10 attacks.
Reflect 20 damage.
Block 20 damage.
Snipe 30 minions
Buff [X amount] of your cards.
Debuff [X amount] of enemy cards.
Win 2 games with any class.
Play 20 [class] cards.
Play 20 minions that cost 2 or less.
Play 12 minions that cost 5 or more.
Destroy 25 minions.
Play 6 cards that cost 8 or more.
Play 40 odd-cost cards.
Play 40 even-cost cards.

We will probably see more quests in the future, but wouldn't quests like these be more enjoyable than what we currently have? It also adds a lot of variety.



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