Splinterlands Art Contest Week 146
Hello everyone. Hope you are doing well.
Since I am an aspiring 3D artist, I thought I can attempt to take part in the Splinterlands Art Contest. This post is my submission for the Art Contest Week 146.
Kron has been one of my favourite cards from the time I discovered him during a battle and one of my opponents was using him. I was impressed by his attack, life and his healing skills. I soon wanted to buy a card but it was around $ 7 that time (not sure) and I had just started playing. So, I thought of just renting the card and buying him later. I still use a rental card and the price now is around $ 40 now 🤓.
Anyway, the reference image I used is the one on the lore page in the Splinterlands game.
The 3D software I use is Blender and I loaded the above image as a plane in the software and set about blocking the shapes and sculpting a little to get the general shape right. Here is one early image :
Sculpting is fun in Blender and pretty intuitive too. I haven't used ZBrush, hence no comments on that. I find it difficult to get the proportions right though; have got trolled for it too before and my biggest critic @sunayanasai thinks so too.
After sculpting away a little more, I made some progress :
Gave some shape and mass to the arms and forearms. I wanted to go for a really powerful, muscular God_like look; but see how I am not really getting the proportions right again.
Some more sculpting:
I started giving some shape to the face area. The nose was probably easier than the eyes. I do struggle to get the face proportions right too.
After a while:
No, not really. An important step in between modelling, sculpting and final rendering is texturing. I first tried my own procedural textures within Blender but felt I was not doing enough justice to the sculpt.
Hence I decided to use Quixel Mixer, another free software, this one from Epic Games, yes, the same people who made the Unreal game and engine.
Here are some screenshots and some different types of looks I tried.
Here's a look I really loved:
I finally imported the textured model into Unreal Engine and used a few assets from Megascans to create the backdrop and rendered this image in Unreal Engine.
Here's a link to a turntable animation I made too:
Hope you liked reading my process; I thoroughly enjoyed doing the whole thing!
Here's my referral link if you have not started playing Splinterlands yet :
https://splinterlands.com?ref=lavista
Good attempt. Keep on practicing and in no time you will be an expert. Always there to support you 🤗
Impressive artwork. I hope you will be one of the winners in this contest
Thank you so much for checking it out and for your very kind words :)
@oadissin Thank you again for your wishes. I won the contest this week :)
Okay, keep practicing and you will improve, 3D has me in love haha.
this week my art didn't even get sixth place 😌
Thanks, I know, 3D art is addictive too. Can you please point me to your art? Couldn't find it on your profile page....
https://ecency.com/hive-13323/@rowell/splinterlands-art-contest-week-146
In the publications part, you can see everything that the profile you are viewing published.
Your art is very good :)
and now I recognized your art Xia from the week 145's winners. You are already very good 👍
Thanks, I have been learning 3d for over a year, although I stopped for several months and started again recently. there are many things that I have forgotten.
Hello @lavista,
I really like what you did, it inspires me
I really enjoyed the way to turn your image into 2D shape in blender, thanks for the inspiration!
Hi, thanks for checking it out and more thanks for those very kind words. I am an amateur at best, but really enjoy this type of work :)
Really nice!
I like the way you show your creative process. God Job :D
Thank you very much :)