The Secrets of the ΛZMΛRÉ Dice - Part 4

The Wizards' Council is back with more secrets of the ΛZMΛRÉ Dice to reveal before their upcoming release into the Splinterlands! Those who haven't been following the Wizards' Council or the great explorer Jyitu Burudo can catch up on recent events in the following reports:

Additionally, Jyitu wanted to remind everyone that he will ONLY accept Dark Energy Crystals (DEC) as payment for his ΛZMΛRÉ Dice!

Khymeria (Life Splinter)

The Wizards' Council has decoded the dark energy signatures for the Khymeria (Life Splinter) essences contained within the dice - as well as a Dragon Splinter Monster - as a result of their continued research...

Lorna Shine

Lorna Shine - the new 3-Mana Life Splinter Summoner - grants the Divine Shield ability to all friendly Monsters, which means they take no damage the first time they are attacked in battle!

The White Plains of Khymeria boast an extremely mild climate that allows for some Khymians to live in the elements throughout the year. Lorna Shine is one such Khymian. She wanders throughout the valley, visiting acquaintances and attending celebrations. Her skin is incredibly fair, no matter how much time she spends outdoors, and her red hair shines like a flame as she approaches from a distance at sunset. Lorna carries a huge sword on her back. When the sword is removed from its sheath for combat, it always does magnificent work.

Lorna has never much discussed it among her Khymian friends, but she has always felt a strong magical surge deep within her body. She knows that with proper training, and with the attention of the watchful Angels that protect her always, she has what it takes to become a formidable summoner in the Mount Mox tournament games. Lately, Lorna is ready for a new challenge, and something is calling her to combat. The arena awaits.

Lunakari Mistress

The Lunakari Mistress has a powerful Magic attack for 6 Mana. She Cripples her targets causing them to lose one max Health each time she attacks them, and she does double damage to enemies with no attacks via the Oppress ability.

The existence of the Lunakari has been a secret to the Splinterlands until very recently, when a small group of these women descended. They stride about the lands of Khymeria like they own the place, claiming to anyone who protests that they are the true and rightful heirs to the Angels’ land. The Lunakari women speak with a breathy and ethereal dialect, reverently addressing one another as Mistress. Each of the Lunakari Mistresses carries magical powers the likes of which the Splinterlands have never seen. Any resistance they meet in Khymeria is quickly deescalated by their frightening charge of power and red glowing eyes as they begin to weave their strange Lunakari spells. The mere threat of a magic attack from a Lunakari Mistress is usually enough to convince a Khymian commoner to give over any (or all) of their possessions.

Kralus

Kralus, the newest Life Splinter Legendary Monster, has both a Melee and Magic attack in addition to high Health and Armor. Kralus can Fly, Heal, is Immune to negative status effects, and Strengthens all friendly Monsters!

The flying tiger known as Kralus is the Angels’ messenger who has always delivered Khymian children at the beginning of their lives to the couples who would raise them. The name of Kralus has always brought joy to the people of Khymeria, for his coming has always brought a new Khymian child. But hidden within the ΛZMΛRÉ Dice is the secret to summoning Kralus to battle.

Dragon Spirit

While the Dragon Spirit does not have any attacks, it is fast and Flies making it quite hard to hit with a Melee or Ranged attack. It is also Immune to negative status effects and when it dies it explodes doing damage to all enemy Monsters!

A quick note on Immunity's interaction with the Snare ability: If a Monster with Snare attacks a Flying monster with Immunity (like the Dragon Spirit or Kralus), the attacker will still hit every time since the Snare ability states that the attacker cannot miss a Flying target, but the target with Immunity will not receive the Snare status effect since it is immune to negative status effects and therefore will still retain the Flying ability.

A twisted spell was recently discovered by the Dragon mages, and now ghostly hybrids known only as Dragon Spirits are roaming the skies. Despite the best efforts of Gloridax egg care, the rate of egg failures has skyrocketed as the Splinterlands has been stricken with the Burn. The mages began their experiments hoping that they could salvage something of the Dragon that might have been. But when they perform these wild spells on failed eggs, they are not saving the Dragon’s life, but trapping it in spirit form and cursing it to wander the Splinterlands instead of having a chance with the next egg. The Dragon Spirits (fully aware of their situation) are ruthlessly resentful of everyone living, especially Dragons.


Stay tuned for more updates from the Splinterlands!

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NOTE: All rewards from this post will go to @steem.dao (the Hive Development Fund account) to support the development of the Hive platform.



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(Edited)

Wow talk about a stacked new legendary life monster! I am not looking forward to engaging with that one in battle, I can tell you that. Negative status effects are something I rely on given my lower level of build. Does that mean that if my summoner reduces their magic attack as in the situation of Bortus, won't reduce it? Or is that more directed at things like poison?

Just thinking of some brutal scenarios where fighting that thing is going to absolutely suck with some peoples accounts being as jacked up as they are lol

Some cool new abilities, I like the new one for reducing max health. Some nice changes here!

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Does that mean that if my summoner reduces their magic attack as in the situation of Bortus, won't reduce it? Or is that more directed at things like poison?

I remember reading in one of the earlier posts that summoner buffs are unaffected by Immunity, since they are not considered effects.

This has always been a confusing distinction to me.

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Thanks I did find the answer later on when I read more of the dice posts. It is a bit confusing. It seems very powerful, hopefully I can get one or two of them!

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wow im so excited, i want to buy them all :)

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A quick note on Immunity's interaction with the Snare ability: If a Monster with Snare attacks a Flying monster with Immunity (like the Dragon Spirit or Kralus), the attacker will still hit every time since the Snare ability states that the attacker cannot miss a Flying target, but the target with Immunity will not receive the Snare status effect since it is immune to negative status effects and therefore will still retain the Flying ability.

Beautiful jurisprudence

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Can divine shield stack? So the first two attacks against the card fail?

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No, Divine Shield does not stack, so Lorna Shine will not have any effect on a Monster that already has the Divine Shield ability. It does come back after a Resurrection, however.

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