A Stunning Game Changer to Splinterlands Card Usage to Come

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(Edited)

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In declaring that cards that are used exclusively in league play or exclusively in land/crafting The Splinterlands have essentially doubled the utilization of cards overnight.

Those that have held cards from the first alpha production up until today now have an additional utility for each card. If a card is used in league play it isn't available to work your land, and vice-versa. Until now cards were held as speculative tools and for practical returns in league play rewards, tournaments... and that was about it.

Now including summoners and monsters needed to work each plot the cards have now doubled the need to keep additional cards beyond a given player's "competitive deck." Being a very resilient and stalwart crowd as a whole Splinterlands card hodlers had value in renting them out via PeakMonsters, delegating personally, or listing them on the market, or just hanging on to them for future potential use down the road. But now there will be a ticking time clock for when the game has lands ready (as of now ETA late 2021).

This momentous swing in value will create scarcity over time that will be shocking to many especially if there is any kind of net growth in game users over this time.

Consider a buyer of 100 plots needing 100 summoners and the correct corresponding set of monster cards to go with these summoners. Also consider they are of the right level, regular or gold foil, and how many are readily available as a supply at the given time. If the land function were to begin today the game wouldn't have enough summoners to even occupy every plot of land. So the next series and continued new cards in reward/promo are going to factor in big on the ongoing production of filling out this dynamic.

The great dynamic created is that the highest level of created items depending on how higher level and/or series and/or foil effects very likely will create scarcity in the best of what the land and crafting will have to offer.

Without question by adding additional utility with the cards will create scarcity within multiple universes of competition in the game. This land dynamic will also create a game that is far less predictable as it can be seen today-- which is "light years" beyond apparent in predicting a result before the battle has even begun. Now, I challenge you to imagine a game with several more rule sets, several more new cards and abilities, and then exclusive tokens that have effects on the matches that we don't even know.

Overall this change has put us all on a very similar position as to when Alpha cards were first created without abilities or stats on the cards. And that is a very overwhelmingly exciting thing for a two year (plus) holder of Splinterlands cards.



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9 comments
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The Land update chamges a lot in the game starting form the DEC price to massive sell of Rusty Android....
Lets see what is next...

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Yes that was crazy @guurry. If the Rusty Android can get wings like that in value maybe anything is possible,😂

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That's why I never burned cards as such. Keeping all my cards with me.
selling it today for less does not make sense when I am getting felling that they can appreciate well in future.

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Good call @saachi. Every time in this game you give up on something it has made you regret it later on.

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I am just a simple splinter farmer, tending to my basic cards.

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That's really good then if you don't have much money in the game, then your card values went up with little exertion or anything at stake. Whatever you earn then can compound and grow. It's always much easier to have a whopping % return on the smaller amount than the increasingly large number, which I am sure you being a farmer of a simple splinter deck would be aware of. Haha, thanks for the comment.

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I'm looking forward to finally finding a home for all my Flesh Golems.

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Hahaa yes. They might need pitchforks and overalls for the amount of farming they could do for you.

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