Multi Leagues - Divisions & Rewards

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(Edited)

Another Splinterlands season will end on 16th March 2020. There are over 6000 accounts active, over 1000 accounts will finish in at least the Diamond III 'league'. It's getting much easier to advance to higher leagues and get those extra chests, but it leads to DEC and cards value depreciation. In a few seasons over 1000 players will be able to reach Champions league, including some low (maybe even level 1) accounts. League format needs a reform.
Below I propose a new league format in more detail than in previous posts.

I have taken into account:

  • the current number of players
  • the current number of chests rewarded (estimated)
  • I have tried to accommodate players in the league they currently reach to avoid disappointment from relegation, i.e. to keep all players happy
  • As far as playability is possible, I have tried to keep naming of the current 'leagues'

Divisions

Leagues can operate separately, i.e. no promotion or relegation is possible during the season. At the end of the season, each league will have its champion. Best performing players in lower than Champion leagues will get extra rewards. A number of top players at the end of the season will be promoted to the higher league, and a number of bottom players at the end of the season will be relegated to the lower league.

Leagues.png

Rewards

In the table below there is an example of the possible end of season rewards. For example, each Diamond III participant will get guaranteed 35 chests and Diamond III champion will get 100 chests on top of that. It's also possible to reward top players with Orbs or Untamed packs.

Season_Rewards.png

Tournaments

Restrict most tournaments such that they can be played only by particular league members, i.e. Gold II only tournament, Silver III only tournament. Currently, there is an outcry that a few players win tournaments at all levels.

Ratings & Winning Streak Bonus

  • Each player in the given league starts with 1000 points.

  • Winning streak bonus is removed, as it brakes the 'Elo rating' based Splinterlands rating system and allows for pushing all players up, favors bots playing thousands of games each season, and results in DEC & cards values depreciation.

  • Min 10 points winning value should be also removed, although it doesn't skew the ratings as much as winning streak bonus.

The new rating system will allow genuine players to outplay bots despite ~10X lower number of games played, as long as they play better or have better cards.

Discussion

I invite players and developers to discuss the above proposal. If you have posted a related article recently, let me know and I will update the section below.

Related posts:

https://steempeak.com/spt/@hotbit/solution-for-preventing-bots-playing-level-1-cards-from-farming-rewards-and-diluting-dec-and-cards-value

https://steempeak.com/spt/@hotbit/multi-league-format-proposal-for-splinterlands-battles-feasibility

https://steempeak.com/splinterlands/@hotbit/new-league-format-proposal-for-splinterlands-battles

https://steempeak.com/hive-167922/@rentmoney/suggestions-for-splinterland-leauges-tournament-suggestions-as-well

https://steempeak.com/splinterlands/@j6969/the-incoherent-ravings-of-a-mad-man

https://steempeak.com/splinterlands/@mattclarke/splinterlands-suggestion-changing-up-gameplay-hampering-bots

https://steempeak.com/steemmonsters/@hotbit/league-format-improvement-proposal-and-discussion



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The idea is pretty good to implement it to the game, the problem is that the figures "the current number of players" are not real, most of them are bots or multi-accounts (like in my case)

to improve the game's ecosystem there must be fairly drastic changes.

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Thanks for the comment. I'm aware there are a lot fewer 'real' players, but the latter number is unknown and not very relevant, as long as there are 'enough' of them. 6000 is an estimated number of accounts playing quite regularly.

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Love the work you've put into this idea.

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