My proposal for Splinterlands. English - Spanish

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(Edited)

Looking into what happened in this season about the big mess on level's accounts being allowed on not the proper leagues.

My suggestion:
Access to leagues should be stablished taking into account a minimum of cards and the summoners with the correspondig level.
Example: If you are at the gold league, you need a minimum of one summoner at 6 level and 5 cards to choose from ( if they are common then level 8, rares level 6, epic level 5 and legendary level 3)

What do we achive with this suggestion?
We stimulate the buying market or the renting a minimum of cards to play on those ligues you want to.
But to achieve this the rewards must be proportional to the investment.

Why should one invest thousands of dollars in a game to get only cents?
It has no sense.
Not all people investing in the game are rich. Mos of us are average people that believed in the future of the game and decided to invest.

That's why I think it would be fair to have proper league reward and give some card packs to the top 5 in each league.
If you manage to get into superior leagues, you loose those lower leagues rewards so those lower accounts (lower buying capacity) or new accounts can win something in the game.

Users (players) desire a higher percentage of cards to be able level up their cards so they have not to wait a year to get them.
I'm fine with giving potions and dec, but not the way it's being done nowadays. People are coming frustrated and I'm between those, that's why I decide to make this post.

Example: For the champions league I would change the top people rewards by STEEMs or other crypto cos they normally have their card packs at the max level and they want money.
That's why at the end of the season you can see those reward cards dumping the market so they can sell them easily.

About the bots:
I pernonally don't like to play against them as their fail rate is lower than the human one but I understand it may help on some specific hour periods when there are less players.

Why not to even the automated game?
That would be achieved by allowing the capture rate to be spent.
As an example: I want the bot to stop when it gets 80%.
That would balance the game against bots.

Another good option would be that bots wouldn't be able to play quests so they cannot gather those rewards.
How? You could use a captcha to enter quests.

About the lands proposed system, I would accept it as a different game (parallel) from the current one.

As a suggestion for the game

You could make an access called "Bloody Sand".
In which you could buy potions that gave extra skills to cards (beta, alpha, promo and rewards) for 24 hours.
Example: Buy a poison potion and apply it to the "sea monster". It would have the ability to heal, thorns and poison (24 hours)
With the money raised, a % to make a competition.
You could give two options at the ranking time:

Random:System would find you and opponent from the league (same as current)

Opponent: System would offer you 3 different opponents to play against. ( It would be only those players that had accepted the option with a duration of 24h)
This way, to avoid abuse, you can't choose the same player more than 3 times in a row so you wouldn't lower their rank too much.
In case the score is much higher than the opponent's we could keep the current system ( you take them out less points).

I hope that this is the beginning of players expressing their opinion, before selling off their cards.

Viendo lo ocurrido en esta temporada, el descontrol que hay entre el level de cuentas en ligas que no deberían estar.

Mi propuesta:
Acceder a la ligas por rango de sumoners y un mínimo de cartas al level correspondientes.
Ejemplo si estas en liga de oro, minimo un sumoners tiene que ser level 6 y 5 cartas a elegir (si son comunes level 8, rasres 6, épicas 5 y legendarias 3)

¿Qué conseguimos con esta propuesta?
Estimular el mercado de compra o alquilar un mínimo de cartas para jugar en ligas que se deseen alcanzar.
Pero para eso las recompensas tienen que ser proporcionales a la inversión.

¿Porqué sino para que invertir en un juego de miles de dólares para unos centavos?
No es coherente.
No todos los que invertimos dinero en el juego, tenemos una vida de ricos.
Somos personas de clase media que vieron futuro en el juego y decidimos invertir.

Por eso creo que estaría bien ajustar las rewards por liga y dar algún sobre a los 5 mejores de cada liga.
Si accedes a una liga superior, pierdes las recompensas de la liga inferior. Por lo que a los de menor nivel adquisitivo o nuevos tengan acceso a ganar algo del juego.

Los ususarios quieren un porcentaje más alto de cartas para poder levear sus mazos y no tener que esperar más de un año para obtenerlas. Está bien dar alguna poción y algún dec, pero no como ahora. La gente está frustrada y yo me incluyo por eso he decidido hacer el post.

Por ejemplo para la liga champions cambiaría las recompensas de los top por steems u otra cripto. El motivo de la propuesta, ellos ya suelen tener mazos al max. y lo que quieren es dinero. Por eso cada final de temporada esas cartas de los tops acaban en el mercado bajando, cada vez más el valor para deshacerse de ellas.

En cuanto a los bots Personalmente no me gusta jugar contra ellos porque su margen de error es mucho menor que el humano. Pero entiendo que pueden ser útiles en franjas horarias en las que no hayan jugadores.

¿Y porqué no igualar el juego, automatizando el juego?
Dando a elegir el porcentaje del capture rate que se quiera gastar.
Ejemplo: Quiero que el bot pare al 80% y se pare al llegar. Eso igualaría el juego contra los bots.

Otra opción que se podría tener en cuenta es que las quest, no puedan ejecutarlas los bots, por lo que así no haría acumulo de rewards. ¿Cómo? Pues tal vez, usando algún modo de captchas.

En cuanto, el sistema de tierras propuesto. Lo aceptaría como un juego paralelo a quien los usuarios lo jugasen como otro modelo de juego.

Cómo propuesta a un nuevo juego

Se podría hacer un acceso que se llamase "Arena Sangrienta".
En el que se pudieran comprar pociones que dieran habilidades a cartas (beta, alpha , promo y rewards) extra por 24 horas.
Ejemplo: Comprar una poción de veneno y aplicar al "sea monster". Tendría la habilidad de curación, espinas y veneno (24 horas)
Con el dinero recaudado un % para hacer una competición.

A la hora de rankear poder elegir entre dos opciones.

Azar. El sistema te busca un adversario de liga, (igual que ahora)

Contricante. El sistema te da tres jugadores distintos con quien enfrentarte.(Sólo estarían jugadores que aceptaran esta opción, con una duración de 24h)
En este caso, para que no haya abuso, no pueden elegirlo más de tres veces seguidas.
Así se evitaría bajarle mucho el ranking.
En el caso, de tener una puntuación muy superior pues igual que ahora que le quita menos puntos.

Espero que este sea el principio para que los jugadores expresen su opinión, antes de vender sus cartas.

Montaje hecho con Photoshop Imagen Splinterlands Emoji



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13 comments
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The Steem blockchain is currently being attacked by a central authority in order to take control of the witnesses. If you are not managing your witness votes, please consider setting @berniesanders as your witness voting proxy by clicking here to help restore the decentralization of Steem.

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I would like to know how I can get a bot of those and where, thanks

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I don't know if those bots are to be used for the rest of the players, at the moment.

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Me parece muy acertado tu post y me gustaría responder a muchas de las cosas que acotas aquí, pero eso tomaría tanto espacio en mi comentario que se podría convertir fácilmente en un post. Por ende solo espero que los creadores del juego tomen nota de estas sugerencias y pongan manos a las obras ya que están haciendo decaer la esencia del juego y eso desmotiva a los jugadores que día a día hacemos vida real en el juego y no usamos bot para extraer recursos. Gracias por plasmar estas lineas que llevan mucha verdad en ellas y que sepan que no solo los de lengua anglosajona tiene derecho hacer sugerencias porque el grupo, bien nutrido por cierto de habla hispana estamos presentes. Muy orgulloso de este post y te deseo mucha suerte. Saludos nena

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Gracias por el apoyo y el comentario ;).
Espero que al menos tengan en cuenta alguna de las sugerencias o lo lean por lo menos jijijiji

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Looking into what happened in this season about the big mess on level's accounts being allowed on not the proper leagues.

My suggestion:
Access to leagues should be stablished taking into account a minimum of cards and the summoners with the correspondig level.
Example: If you are at the gold league, you need a minimum of one summoner at 6 level and 5 cards to choose from ( if they are common then level 8, rares level 6, epic level 5 and legendary level 3)

Oh look how cute it is!
Somebody want to make a ghetto in the game ...

image.png

Heil Splinter?!...

I am the gamer, that was playing and still playing in the Diamond League with most of mine Summoners are 5th leveled.

And in other alt pair for newbies of the community I ams showing how to play and enough reach now with Bronze League cards to go through Silver to get the Gold one.

And this is by my own skills, and And not an elitist cardholders affiliation.

The problem is the lack of many players in the game

It is necessary to think and influence this aspect, and not to drive into the ghetto..

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Right. The League should be determined by players skill, not the thickness of his wallet.

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You didn't understand well I meant the bots.
If you are a good player and read a little below, he says that you can move from the league, giving up prizes from previous leagues. So before speaking read and if you do not understand why the translator said something strange, ask.
I will also tell you that without investors the game neither this nor the other will have a future. Thanks for expressing your opinion :)

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(Edited)

I qouted the part what I am answering.

There is a story about "access to the leagues"

The game need more players.

And I hope that the team will figure out with this with the achievement system, hope it will have additional bonuses in it for mastery.

(and I hope plus by marketing campains too)

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Hopefully we all find the best solution together.
Thank you :)

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Smth in the post about the bots below.

There is two aspects:

  1. How can you determine that really a bot is battling against you, not a human?

  2. Capcha is for the human players on the website front-end

but bots are playing without front-end by transactions directly to the server.

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