HOW CAPTURE RATE WORKS

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(Edited)

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Access the link to register and start this adventure: https://splinterlands.com?ref=brunyson

Hello everybody, How are you?
Today I'm going to talk a little about one of the very interesting rules that the game Splinterlands has. The "Capture rate" rule (see below for where to check):

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This indicator is intended to reduce the percentage of earnings in DEC after each game played in sequence. It regenerates after the player has not played for a few hours. Here comes the question, "Why is that?". Imagine that you acquired a gamer robot and put it to play 24 hours in a row? It would be unfair to other players and could create dissatisfaction. Other reasons can also be mentioned, such as excessive generation of DECs, which can create problems for the game economy.
A good management to obtain good financial returns in DEC, would be to play at most 30 farms a day, because after 24H of inactivity your "Capture rate" will return to 100%, giving you more profit in your victories.

That's it for today my friends, until next time, and good game !!



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9 comments
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24H of inactivity your "Capture rate" will return to 100%

Not true. It recovers 25% of your capture rate in 24hrs.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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It's nice that the game designers included a mechanism to help keep bots for providing an unfair advantage.

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