Splinterlands Challenge of the Week: Pirate Archer

This week's Splinterlands Challenge of the Week was to showcase the Pirate Archer from the Water Splinter

I have mine at level 6, which is where he picks up 2 damage and blast, which is 3 damage for 2 mana, very handy! Although he only has average speed and low health.

The battle below is one in which I use the Pirate Archer sacrificially in order to to soak up sneak, and it worked quite well!

The Rule Set and Line Up

  • Mana 34
  • Earthquake
  • Slow

Valnamor might seem like an odd choice for a slow ruleset, but I felt his +1 speed acting as a hex was worth it for the +1 magic and health - magic doesn't miss flying monsters which opponents tend to use with Earthquake and the plus one health is useful with Earthquake, effectively giving all monsters an extra round!

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Summoner - Valnamor

  1. Lord A - I always play something with either shield or self heal as a tank with Earthquake
  2. Pirate archer - with treble strengthen he's really there to soak up damage, given that he won't last long anyway due to not having flying.
  3. Mermaid Healer - for the Pirate Archer and in anticipation of reflect, and 2 damage and strengthen. She also heals herself if it comes to it, good for Eearthquake!
  4. Main damage card 2 - Phantom thingy - and fly!
  5. Main damage card 2 - Sea Genie
  6. The Crustacean - for protect and heal.

Did my strategy work?

Beautifully, to see it in action [click here](https://splinterlands.com/?p=battle&id=361028702581e0fa43d43621dde109e1d54fd8b7!

  • Round 1 - we trade blows for no losses - the Archer takes a pounding due to my opponent's snipe and blast, but holds out. Lord A is standing very strong!
  • Round 2 - My opponent loses his Lord A due to Earthquake, I lose my archer due to snipe. my magic attacks pound his Cerberus.
  • Round 3 - My opponent loses his Cerberus due to Earthquake. I lose my Mermaid, but he loses his Earth Elemental and his Naga Fire Warrior
  • Round 4 - Earthquake takes out his first ranged attack.
  • Round 5 - it's all over with the death of his beatle!

How important was The Pirate Archer?


Crucial - but used in an unusual context.

I obviously made the right choice using my mana mainly to play two high powered magic attacks with a 5 mana summoner, leaving me only 2 mana for a second tank - it made sense to choose the archer, who had good health with the buffs and shields.

He soaked up an entire round and a bit of snipe and blast, keeping the damage cards alive longer!

Final Thoughts: Pirate Archer - How to Use Him Most Effectively?


This battle didn't showcase the archer in a classic rule set!

I personally find him most effective in low mana battles, especially when combined with snipe, assuming your opponent plays a magic or ranged attack in second.

He's also best played nearer the back of course!

If you don't yet play Splinterlands, why not give it a go?

Anyone using my referral link will receive a free rare card!



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9 comments
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Nice using the Pirate Archer as a tank. I couldn't check the battle but apparently it did work. 🙂

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I use the Pirate Archer a lot. He is low mana, but can do a lot of damage. I am looking to level up my Crustacean King to get the Protect ability. That will help a lot. My gold Mermaid Healer is my most valuable card and very useful too. I just like Water for some reason.

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Water splinter is the best for me.

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Thanks for sharing! - @mango-juice

Very nice post about pirate archer! Keep playing splinterlands and post awesome contents!

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