RE: Splinterforge. Why SL players should play it & why SF Devs need to work on fundamentals
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I really like how you have built the game so far. The game is fun and challenging. It's normal that not everything works perfectly at the moment. I belive that nerfing cards isn't the solution but maybe there could be a way to limit summoners according to leagues, like only common, rare in bronze; common rare and epic in silver and gold; all levels in diamond. This would even out the playfield I believe.
Also, I believe it would be great if you added the rulesets no melée, no range or no magic. If one of these would be added in each game, this would require a new setup each time.
Thank you for your comment and upvote :)
I actually suggested having limits on summoners by rarity to boss level to the DEV but he was not a big fan of the idea and as i delved deeper into the idea i realized it would be difficult to balence due to the limited number of summoners available at each rarity lvl. This could change as more editions of SL cards come out but for now its not really an option.