Does Splinterlands Need To Pivot?
In this video, I respond to a comment on my YouTube channel addressing the idea that Splinterlands needs to 'pivot' it's business model. Since it's inception, it has always been a very top heavy game meaning that investment was high in order receive proportional rewards and compete at the elite levels. I think it is worth revisiting that now that the game has been out for almost 8 years. There is no denying the game is fun and engaging, but finding ways to open it up for casual players can bring in the long tail of gamers who don't want to spend thousands of dollars per year, but are open to buying Battle Passes or subscriptions.
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