RE: Few Reasons Why I'm Rage-Quit Liquidating My Entire Splinterlands Collection

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Please point to the chart and show me where the splinterlands hurt you.

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Also, we're hiring devs left and right, adding bridges, adding content, adding rental and leasing, onboarding community members. We're about to hit 100k users we've brought to Hive. I think you have very limited thinking on all the benefits that come with our approach.



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Aggy I respect you as a Dev and a witness and I agree the topic is nuanced but don't you see that you're kind of proving his point by trying to flex that chart? Did you not even read his points? He said you are money focused at the expense of UX and you didn't even refute any of his points.

Even your point about onboarding 100k users is severely diluted when you consider botting and multiple duplicate accounts not to mention how many accounts just spam their seasonal rewards/quests while linking their referral code multiple times in the post. How does that add value not bloat to Hive?

You have the opportunity to resolve some tension and embrace some free QA but you're kind of just using that opportunity to punch down at someone who supported you from your first presale.

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In sales, what makes it or breaks it for the most competitive markets is keeping the 5 star reviews.

I can see SPS is on the way out.

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Ooof* this is such a bad take aggi I dunno where to start.

First off, how is mcap even a relevant argument?

Secondly, how is that perceived growth supposed to negatively affect me as I've been holding since your mcap was less than 100k?

Thirdly, both you and everyone else who saw your outright stupid comment know that mcap means nothing because:

A) in your case, you simply print it into existence by releasing new cash-grabs gullible players are ready to buy at least once

B) the liquidity of each and every one of these items is so bad, if a large enough number of players wanted to sell out, your pretty little graph would crash to less than 1 mil

Also, if you're so busy hiring devs and expanding the game tell me why haven't you delivered on one of the first promises ever made which was to make the game playable?

This was actually the reason I stuck through all of the shade for years on end.

This is deliberately misleading your investors in your favor.

Hello SEC, can we have a talk?

Instead of delivering a product promised more than 3 years ago, you only keep pumping out new features that continually enrich you while adding little to the actual game.

Finally, this awfully thought out deflection is doing you no good ser. Instead of refuting my arguments, you decided to turn this into a dick measuring contest making me think that you, if nothing else, subconsciously know they are true.

Thanks for the clarification.

At least now we know that you'll never do anything for the betterment of the game if it excludes your personal enrichment.

Way to go ser!

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