RE: Splinterlands Ranked Battle Overhaul

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(Edited)

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These are great moves but it kind of (not exactly but in aggregate) transfers the current problem to the upper leagues and this is a temporary to midterm fix or alleviation depending on how many new players we get into the game in the near future.

Don't get me wrong, it is very helpful, but it does not address the real problems that has now replaced the bot farming problem that we voted to ban in modern format and now speaks to the underlying flaw of the ranked battle system.

Ranked is a 1V1 math contest (strategy is a form of math). People that are math geniuses (especially those in the developing worlds where incomes are low) are going to flawk to this game and scholar for whales and then use those profits to create multiple accounts to camp the lower leagues and make this their side hustle or their main hustle.

This is what is happening now. They were camping in the lower leagues to make that guaranteed income, that is their living money, this is not their fun game time or their after work thing it is serious for them.

Now with these changes they will consolidate and push upwards in the leagues. I know many of you will say that this is a good thing and they need to stake SPS, buy or rent more cards, etc.. But where did all that crypto come from? They do not represent new fiat and new players coming into the game, instead it is a closed circular extraction loop.

It is another flavor of farming except they are humans. Instead, after this consolidation phase they will re-math their situations and figure out how to continue extracting and multi-accounting and thus creating insurmountable walls of difficulty at every league level.

Suggestions:

  1. All of these ranked changes are good and needed, wait to see how the "dust settles."
  2. We need more Westerners in the game. Translate the game to Spanish. Of all the languages this is by far the easiest, lowest cost, with the least associated risk, with the largest bean return and the largest bilingual community to help and coordinate with the team. You can ask the DAO for funding for this and a bilingual CX agent. I will vote yes.
  3. Limit or eliminate multi-accounting (I know you won't agree to that, you think it violates a free market and violates "play to own" & is too hard to implement)
  4. Limit or eliminate multi-account scholaring (again I know you wont agree to that)
  5. De-incentivize whales wanting to scholar out their accounts by changing ranked from a 1V1 math contest gradually transitioning it over into introducing other game modes that makes ranked more fun & social or eliminating ranked all together or lowering it in importance gradually as you transition over to PVE or boss fights or some other game modes that incorporate cooperative game play.

Why are vouchers not on the secondary game market? New players are supposed to use the convoluted HIVE engine to get vouchers?



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Damn right on 3. Unfortunately, people who think it "violates a free market" or is "too hard to implement" can't seem to get their heads around the fact that there won't be much of a game left if this isn't done, and that expecting long term success of any game that has financial rewards on the table yet stupidly (incredibly incredibly incredibly stupidly) allows anyone to make unlimited number of anon accounts is beyond naive.

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