Chaos Furybringer Became a Beast in Three Deadly Rulesets

What a strange battle I got to play which had only twelve mana cost. That means we only had the chance to select one Archon and one unit. Maybe for the first time I was playing such a low mana cost battle so I thought to talk about it and discuss my victory or defeat with all of you.
First of all I got a wonderful victory in this 12 mana battle which became possible because of my best thinking and strategy. Since there were three dangerous rulesets I had to select only one monster that could fit all those rulesets and perform according to them.
So first I selected my Archon unit from the Fire element named Barthalamas and then I thought that considering the rulesets, Chaos Furybringer would be the best monster. Because of its melee attack I would be able to eliminate the enemy monsters.
It is a melee attacker and with 2 attack power it keeps attacking every round. What happens with this is that if the enemy selects one Archon and two other units then surely their health will be low.

But because my monster has strong attack power, every single attack would eliminate one enemy unit and this way I could secure victory.
The rulesets were something like this. The first was Ferocity where all effective units get the Fury ability. Because of Fury they deal double damage to monsters that have the Taunt ability.
In simple words you should not select Taunt monsters in this ruleset because they can be destroyed very quickly. Normally Taunt monsters protect the whole team because all enemy attacks focus on them but in this ruleset they can get destroyed much faster because they receive double damage.

The second ruleset was “Now You See Me” which is a very strategic ruleset. In this ruleset all monsters get the Camouflage ability. Because of Camouflage monsters cannot be directly targeted until they are in the first position.
The biggest advantage is that your backline healers, support units, ranged attackers or magic attackers survive for a longer time. Since hidden monsters cannot be targeted only the frontline monster becomes vulnerable.
The third ruleset was “Collateral Damage” which is a very shocking and risky ruleset because all monsters get the Reckless ability. Because of Reckless whenever a monster makes a successful attack, adjacent allied monsters also take damage.

In simple words your own attacks can damage your allied units as well. Especially low health monsters become victims of this problem very quickly.
Keeping all these rulesets in mind I selected Chaos Furybringer because it was countering all the rulesets perfectly and giving me the best monster option. I thought that if the enemy selected only one monster then it would be a good fight. But if they selected more than one unit I would destroy them because my melee attack power was extremely strong.
What do you people think about Chaos Furybringer? Do you have this monster card in your deck? Will be glad to see your answers in the comment section.
I hope you find this post useful and informative.. If you do, please remember to reblog it so that it reaches as many people as possible and that they can benefit the most from it. Also remember to upvote which will help me financially and grow my account.
IMAGE TAKEN FROM CANVA SPLINTERLANDS

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