Ranged Attackers Carried Me to Victory in This Battle — What Were the Three Special Rulesets?

After understanding the rulesets of this battle I got a great victory. Following a strong strategic plan and keeping the rulesets in mind I selected my monsters carefully and entered the battle with a solid lineup.
At the start of the battle when I saw the enemy Archon I thought that it would keep healing its first unit all the time which could become a problem for me. However because I had lined up several ranged attackers, their continuous attacks destroyed the enemy's frontline. As a result the remaining enemy units could not survive.
In today's 32 mana battle I achieved a wonderful victory. I dedicate this win to my ranged attackers because their performance helped me create a great team combination. Due to their constant attacks the enemy units were eliminated one after another.
First let's understand the rulesets and the three important rules that influenced my monster selection.

TARGET PRACTICE
The first ruleset was Target Practice. What happens in Target Practice is that all Magic and Ranged attackers gain the Snipe ability. This means they ignore the frontline and target monsters behind the first position.
The good thing about this ruleset is that if you have strong ranged attackers THEN they can eliminate the enemy's backline monsters. As a result the enemy tank loses the support it would normally receive.
To take advantage of this ruleset you should protect your healers, magic attackers and ranged attackers. Place high health or high armor monsters in the backline whenever possible. This is one of the best ways to handle this ruleset.
That is why I had several melee attackers and tank monsters available in my deck but I intentionally did not select them. Instead I focused more on magic and ranged monsters because the Snipe ability would allow them to destroy the enemy backline.

EARTHQUAKE
The second important ruleset was Earthquake. Starting from Round 2, any monster that does not have the Flying ability takes 2 physical damage. If your monster has Flying this ruleset does not affect it. However if it does not have Flying it will continue taking 2 physical damage every round automatically.
This means that both allied and enemy monsters keep losing health every round because of the Earthquake effect.

EGGCELERATION
The third important ruleset was Eggceleration. This ruleset gives all units +1 to their stats at the end of every round. This includes Melee Attack, Ranged Attack, Magic Attack, Speed and Health ..
The key strategy in this ruleset is that monsters that survive longer become more valuable because they continue gaining additional stats every round. They will keep on gaining extra stats after the end of every round
On one side Earthquake keeps dealing 2 physical damage every round. On the other side, Eggceleration keeps increasing the stats of all units. Keeping these two rulesets in mind I focused mainly on ranged and magic attackers.
Since all units were already taking damage from Earthquake I wanted strong damage dealers that could continuously attack every round. This allowed me to eliminate enemy monsters as quickly as possible before the Earthquake damage became a bigger factor.

This strategy worked perfectly and helped me secure an excellent victory. As I mentioned earlier the stars of this battle were my ranged attackers. I selected three ranged attackers and one magic attacker and with a strong team combination I was able to win this battle.
What do you people think about these rulesets? What would be your strategy in such a situation?? Will be glad to see your answers in the comment section.
I hope you find this post useful and informative.. If you do, please remember to reblog it so that it reaches as many people as possible and that they can benefit the most from it. Also remember to upvote which will help me financially and grow my account.
IMAGE TAKEN FROM SPLINTERLANDS AI

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