Understanding Rulesets Is More Important Than Owning Strong Monsters (Outsiders, Might Makes Right & Enrage)

Understanding battle rulesets before entering a battle is extremely important and one of the biggest reasons many players lose is that they do not fully understand the rulesets.
Remember that as your rank increases you will face more complex rulesets in the battle. The first thing you need to do is understand these rules properly. If you fail to do so then you may choose the wrong monsters and that results end up losing battles.
Even if you own powerful and expensive monsters they will not help you if you do not use them correctly, select them wisely or position them properly. That is why understanding every aspect of the game is essential, from buying monsters and planning battle strategies to understanding rulesets and other game mechanics. Only then can you consistently achieve victories.
In today's battle I encountered three very interesting rulesets that I thought would be worth discussing Outsiders, Might Makes Right and What Doesn't Kill You.

OUTSIDERS
The first ruleset, Outsiders is quite simple. It allows you to use one Wild card in your team regardless of the format. Your strategy should be to choose your strongest Wild monster whether it is a tank, support monster or attacker. However selecting a powerful tank is often the best option because a strong tank can completely change the outcome of a battle.
MIGHT MAKES RIGHT
The second ruleset is Might Makes Right, is one that players must understand carefully. In this ruleset only monsters with at least 3 attack power can be used whether they are melee, ranged or magic attackers.
Monsters with less than 3 attack power are disabled and cannot be selected. This means that only high damage monsters can be summoned.
If your collection lacks such monsters, this ruleset can become a disadvantage for you. The fewer attackers you can field, the harder the battle becomes. To perform well under this ruleset you should ideally have at least three or four attackers with 3 or more attack power. In other words your focus should be on high damage monsters.

WHAT DOESN'T KILL YOU
The third ruleset, What Doesn't Kill You is also extremely important. Many players ignore it and end up losing battles because of that. In this ruleset all monsters gain the Enrage ability.
What is Enrage? Whenever a monster takes damage and drops below its maximum health then this ability is activated. Once activated the monster receives 50% melee attack and speed.
For example if a monster has 4 melee attack and 3 speed after becoming Enraged it will have 6 melee attack and 5 speed. This means that every time a monster takes damage it becomes even more dangerous.
When we combine all three of these rulesets the most effective monsters are usually high melee damage monsters. Monsters with abilities such as Double Strike can be especially powerful.

High health tanks are also extremely important as mentioned earlier. All those monsters that can absorb heavy damage and also those who deals heavy damage are best unders the combinations of these rulesets.
What do you think about these rulesets? Do you think understanding the rulesets properly plays important role in the victory? Will be glad to see your answers in the comment section.
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IMAGE TAKEN FROM SPLINTERLANDS AI

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Best Wishes.