Battle Mage Secrets - Fog of War
Greetings Summoners! Welcome to Battle Mage Secrets. The Battle Mage Secrets is a challenge where every week players must test their strategic skills in battle for specific rules.
This week the specific rule is "Fog of War". All units lose the Sneak, Snipe and Opportunity abilities.
This battle was played in a Splinterlands tournament where only the Chaos Legion and Riftwatchers editions were allowed to play. It was in the "Summoners' Novice Beginner Training" tournament, so only level 1 cards were allowed. Let's see the rules, the team and the details of the battle.
Battle Rules & Strategy
This is a 57 mana battle with 3 battle rules (What Doesn't Kill You, Fog of War and Stampede). All elements except Fire, Water and Dragon are allowed to play.
|What Doesn't Kill You||All units gain the Enrage ability which multiplies their speed and melee attack by 1.5x rounded up.|
|Fog of War||All units lose the Sneak, Snipe and Opportunity abilities.|
|Stampede||Trample will retrigger infinitely as long as the trampling unit keeps killing other units.|
Strategy & Tips
Do not use monsters with Sneak, Snipe and Opportunity abilities.
Scattershot still works in this ruleset.
A good tank and a balanced line up of Magic and Ranged monsters is the trick to win in this ruleset.
Keep your monsters in an ascending order of their HP.
Monsters with high speed are important.
Use your strongest monsters in the last position.
Lowland gorillas hail from the southern reaches of the Endless Valley in Praetoria’s Great Lowlands. They are highly intelligent, muscle-bound apes and formidable pugilists. It is said that a punch from one will knock your head clean off your shoulders. They are also extremely territorial and will protect their troop and their homes with their lives, although in the past, they usually spent most of their time fighting among themselves to prove their dominance.
Lobb Lowland: This summoner reduces all enemy monsters Speed by -1 and allows the use of one additional Gladiator card in battle.
Grund: This card is fast, has high HP, and attacks twice with its Double Strike ability. It basically does 6 damage each round, which is very powerful. It will help us to kill the enemy tank quickly.
Fungus Flinger: When this Monster dies, adjacent Monsters get +1 to all stats.
Quora Towershead: In my opinion one of the strongest cards in the game. It is a very complete and versatile card. She has incredible stats. She restores a portion of the Monster's health each round and every time she defeats an opponent, she gets +1 to all stats. She is unstoppable.
Goblin Psychic: This card will help us to keep our tank alive as long as possible thanks to its Tank Heal ability, which restores a portion of the monster in the first position's health each round.
Uloth Dhampir: This monster has Stun. When a monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
Mycelic Slipspawn: All enemy monsters will target Mycelic Slipspawn thanks to its Taunt ability. It is very useful to protect the rest of the friendly monsters.
Click here to see the full battle!
I think my strategy worked well. We have been able to make a solid team. We have managed to use a varied combination of different types of damage (melee, magic and ranged) and win the battle. So I am happy with the result and the strategy I used. I have won 10 SPS for finishing first in this tournament.
Personally I like the Fog of War rule, but we must be careful not to use monsters with Sneak, Snipe and Opportunity abilities so as not to be at a disadvantage. Don't forget to use your strongest monsters in the last position in this ruleset. This way we will have more chances to win.